Locked In Games – American Die-ner

Where: Leeds

Theme: 

“The clock is ticking and you can’t afford to waste a moment. Shirley’s Diner is usually known for its strong coffee, relaxing atmosphere and no-nonsense waitresses. But today something threatens to disturb the calm of this all-American diner forever. Lurking inside the kitchen is a deadly bomb and you are the only ones who can diffuse it in time. Who could want to destroy Shirley’s and why? Could it be Brad, the chef who left the diner under a cloud last month? Or could this be the handiwork of a very dissatisfied customer? Will you manage to save Shirley’s in time?”

The theming in the room was great, I loved the decoration in this room, everything you would expect from an American diner. The diner area consisted of typical metal tables and red chairs, menus on all the tables and a counter complete with cakes, tip jar, sauces, special boards among other things, the floor was covered in checkered tiles and the kitchen area sported weighing scales, microwave and even a fridge and oven. The decor was immaculately done, and really felt like you were inside an actual working diner. One of my favorite parts had to be the custom-made menus they had laid out on each table. A really pretty room and we had lots of fun running round looking for the hidden items! (I do feel i should mention that the picture at the top of the page is not the actual room, and just what they use on their website)

The game:

Our first game at Locked in, I was pretty excited for this one as i hadn’t played a diner escape room yet. We played this as a two, although you can have between 2 and 6 players. There was no music in this room, but sound effects which played now and again, of tills opening, orders being taken and other diner themed noises, whilst they did fit in with the theme of the room, there was one noise in particular that was very loud and scared us half to death every time it played!

Before the game, we got to choose our roles, Paul opted for the chef, leaving me to be the waitress, so we put our costumes on and were taken into our corresponding sections of the diner. Good communication is essential for the first part of this game, and I was thankful there were only two of us, as a larger number may have actually made it more difficult (obviously this depends on the people in the group). If you play this room, have a good look around, there are some things which are in places you may not think to look and can be easily missed!

Every puzzle in this room was diner related in some way,  a lot of the actual things in the diner (food, menus, condiments) were incorporated into the puzzles, and we found ourselves carrying out actual tasks which we may have done working in a real diner. There is a bit of searching to be done in this room, not a huge amount, but alot of things are well hidden, although thankfully we managed to find them all. The room didn’t really have any practical elements as such, but the puzzles were interesting, and a mixture of math, observation, logic, word, and at one point, a fun little audio puzzle we hadn’t seen before.  We didnt need much help in this room, we did get stuck a little at the start, but this was down to us not communicating well enough at the start of the game, and once we started to do this, the game flowed really well.

Experienced players I would recommend a team of 2 or 3, and for new players around 4, some of the puzzles may be a little tricky for new players, so if your confident in your ability to work as a team, you would be fine with a full team of 6.

Host, briefing and clue system:

Huma was our game host, she was lovely and ran our game really well, and was more than happy to chat with us about the games after. She went through everything with us, made us feel welcome and excited to get into the room.

Clues are delivered to the TV screen in the room. The rooms have mic’s so we could always ask for help if we needed it. We didn’t need a massive amount of help in this room, but we were provided with a helpful nudge now and again exactly when we needed it.

Did we escape?

Yes! In 55:19

Diner locked In

 

Price:

2 Players – £40
3 Players – £45
4 Players – £56
5 Players – £65
6 Players – £78

Website:

www.lockedingames.co.uk

I Expect You To Die ~ Ps4 VR Game

Ok so it’s not really an escape room, but it may be the closest you will get to playing one in your own living room. I expect you to die is made by Schell games, and available on PC for the HTC vive and Oculus rift, and on Ps4 VR. This review will focus on the Ps4 version, I would love to try the PC version but unfortunately don’t have an Oculus yet, however I imagine the game play is very similar.

“I Expect You To Die is a virtual reality puzzle game that places you in the well-polished shoes of an elite secret agent. You must attempt to survive deadly situations in immersive, dangerous locales.

Complete each operation using problem-solving skills and wits… oh yes, and the power of telekinesis! Use it and whatever resources you can find to escape each situation, or die trying.” – Schell Games

I was so excited when I discovered this game, I downloaded it the second I got home, and was actually disappointed when I completed it. I would recommend it to anyone who has access to a VR headset and Ps4/PC, whether they have played escape rooms before or not – I tell everyone to buy this game I love it so much. The game looks amazing, and with the viewpoint being first person, it really feels like you’re in the game. Playing the game in real 3D feels as though you are actually in those situations yourself, and as with most VR games, I find myself trying to put real life objects down on the virtual surfaces, only to have them fall to the floor,  or forget im in my living room and end up hitting the wall whilst im trying to open a drawer.

VR
My first ever time playing VR at The Great Escape Leeds – I was hooked!

So the story is, you are a secret agent, and you are sent on several missions trying to stop the evil Dr Zor. After a very well done intro scene, with a very catchy song (don’t skip the intro, and remember to look behind you now and again!) you start the game in your office. You complete a tutorial in the office to get used to the controls (which can be a little tricky at first, but I promise you will get used to them) and let’s you interact with everything in the room. It’s a seated game, so to overcome the issue of reaching things in the distance, the game designers decided to give you telekinesis, and you practice that a lot here. You can play this game with a controller, but I very strongly recommend using two move controllers, it makes the game so much better, a lot easier to control and much more immersive as it feels alot more like you are actually picking up and interacting with things yourself.

PREVIEW_SCREENSHOT2_506561

As the title says, expect to die ALOT in this game, it is almost inevitable that you will get yourself killed in one way or another, shortly after starting your first level, meaning you have to start the level again, but this time with the knowledge that shooting yourself in the head with that gun you found WILL kill you.

PREVIEW_SCREENSHOT7_506561

I don’t want to go into too much detail about the levels, if you do want to know more about them, you can find a lot of information online, and there are a number of videos on YouTube with play through’s of the game. The main reason I don’t want to go into too much detail, is that just like a real escape room, a big part of what I loved about this game was at each stage being put into new scenarios and having no idea what they were or what would happen. The only one I will mention (as this is the one most commonly used when advertising the game) is the first level. In your first mission, you start off in a vintage car belonging to Dr Zor, which is in a cargo-bay of a plane. Your objective is to drive the car off the plane, to do this, all you need to do is open the bay doors, start the car and drive it out…sounds simple right? Wrong… There are a number of ways you can and will accidentally get yourself killed, but I’ll let you find these out yourself. The key to this game is looking for objects, interacting with them and finding a way to use them. In each stage there is a correct order to do things, and playing the game I found myself really thinking about each thing I was going to do. You can use all the objects you find, flip open lighters and light a cigar, put the cigar in your mouth, put on a hat, clean a window… You can even turn round and pick things up from behind you. Like any escape room, things are hidden which you will need to look for, opening drawers and cupboards, checking books and looking for secret switches.

download

It can take a while to figure out how to complete a level, but after you have successfully completed a level once, you can solve the stage pretty quickly if you play it again, meaning the game doesn’t have a huge amount of re-play value, but you do have a few things you can still do, such as completing the speed-run for each level, which can sometimes mean having to play the same stage over and over again to get every action you do timed perfectly, if you mess up just once you are unlikely to beat the speed-run time! This was actually quite fun, and a little frustrating missing the time by a few seconds, or getting almost to the very end and making a mistake, but came with a huge sense of achievement when you managed it. There are also hidden achievements in each level, which usually involve doing different things within each level that you may not usually do in normal gameplay (putting a hat on a bear for example), the name of  these achievements gives you a clue as to what they may be, but some were still tricky to figure out, each time you complete one, a spy theme plays and you will unlock a related item from that stage that will appear in your office. Even after all these, you still have the fun of making your friends play the game and laughing at them as they blow themselves up.

I enjoyed playing this game so much, the only downside to it is that the initial play through can be completed in a few hours, which means all the surprises are gone pretty quick, if you’re careful, you can complete the game quicker by not getting killed as much, if you rush into things and try out everything in each level then your game will last longer. The game has 4 levels, but the developers are currently working on more, which should be available soon!

(In game photos from Schell games)

 

 

Escape Reality – Apocalypse

 

Game date: 13/06/2017

Where: Leeds

Theme: 

“A series of cannibalistic homicides has begun to occur in the city of Dreadwood. Police have failed int heir attempts to investigate and prevent these horrific crimes and had to turn to a team in their Special Forces department known as “Alpha Team”. They were commissioned to unearth the cause of this madness and restore public safety. However, the Alpha Team have disappeared with no traces of their whereabouts. A second team has been sent on a rescue mission to find them. You and your team are known as the “Goblins”. The last time Alpha Team gave report, they mentioned something about an old factory and a bio?weapon. You have to follow their tracks into this factory and uncover the truth!”

Seeing as most of Escape Reality’s games have been based around films or TV shows, we were secretly hoping that this one would be based a little on resident evil, and it turned out it was! Paul had even unintentionally worn a resident evil t-shirt which he was very pleased about. The theming in this room wasnt as good in places as some of the other games we have played here, whilst some parts of the game were done really well, other parts were a little bare, but it did make up for this in other places, and the bare walls turned out to be concealing some hidden surprises, and the room contained a few pretty realistic props!

 

The game:

Having played most of the games at Escape Reality, we had been avoiding this game, partly due to the horror theme, and partly as we had been told the game was maths-heavy, which is not our strong point. As it turned out, we had nothing to worry about, it was nowhere near as scary as I had been expecting, and whilst it did have a fair bit of maths in it, there was nothing overly complicated and we had no problem solving the puzzles. We actually completed this room in a much quicker time than all the others here! Not our favourite room here (Iron Kingdom is still winning that one!) but a really fun room to play, we loved that it was resident evil, and it had a few video game aspects that we loved solving, a maths based zombie survival/combat puzzle had to be one of our favorites!

Whilst most of the games we have played at Escape Reality were fairly linear, we found that a lot of the puzzles in this room could be done at the same time, I quite enjoyed this, and it was a nice change from the other rooms, playing as a two it meant we could each do a puzzle at the same time. There were two possible starting puzzles, so we split up and each started solving our own puzzle, seeing who could do it quickest! Further on in the game, we actually ended up at opposite ends of the game solving different puzzles at the same time. This definitely contributed to our quicker than normal escape time. The room wasnt overly difficult, and we didn’t need a huge amount of help in this one, we seemed to get the puzzles really well, and really enjoyed solving them, we came across some we hadn’t seen before, and even the ones we had seen were done in unique ways with something to make them a bit different. As I mentioned, the puzzles themselves involved a lot of maths based puzzles, but most were simple addition and subtraction, finding patterns and counting things, rather than anything complicated like I had expected, there were a few logic and observation puzzles thrown in too. Considering I hate maths, they did a really good job of making numbers fun!

For experienced players, I would recommend 2 players, and for new players i would recommend around 4, as some of the puzzles could be a bit tricky if you’re not familiar with them.

Host, briefing and clue system:

Like the other rooms we played here, you get an iPad with your timer on it, and you can also use it to scan QR codes next to the puzzles and get a hint, but doing this has a time penalty which is added on to your final escape time. It also shows you how many puzzles will be in the game.  6 games in and we still haven’t used the iPad, preferring to stick to the penalty free hint system of having our host come into the room.  If you haven’t read my previous reviews about Escape Reality, when you escape you have to use the iPad to scan an exit code, which then records your time, and I still think this is most stressful part of the game, and a very anxious couple of seconds while you try to line up the iPad, so make sure you have the iPad in your hands when you leave or you will find yourself running back for it!

Callum was our host (for the fourth time!) and again, he was great, really friendly and helpful, made us feel welcome, and was always straight into the room when we needed a hint, he was waiting for us outside when we escaped, and chatted to us for ages about the rooms after our game (he must be getting sick of seeing us by now though!)

Did we escape?

Yes! In 40:52!

apocolypse

 

 

Booking and prices:

We booked online, you can book several different rooms or time slots at once, just make sure you click on the right location as they are all on the same website!

Price:

2 Players – £44 (£22.00 each)
3 Players – £60 (£20.00 each)
4 Players – £72 (£18.00 each)
5 Players – £85 (£17.00 each)
6 Players – £96 (£16.00 each)

Website:

www.escapereality.com

Escape Reality – Alcatraz

Its been a while since I posted a review.. longer than i would have liked anyway, laptop breaking, plus having exams and assignments due in and working two jobs means ive been really busy over the last few weeks. It’s all done with now though so i can get back to reviewing and escaping! Keep an eye out for quite a few reviews coming up over the next few weeks 🙂

Game date: 13/06/2017

Where: Leeds

Theme: 

“In 1934, Alcatraz transformed into a maximum high-security prison housing the most infamous and dangerous criminals. Situated in the chilly waters of San Francisco Bay, no prisoner has ever successfully escaped. Alcatraz has just reached its maximum capacity for the first time in history – because of you. 
 You are all masters of escaping and no prison has managed to contain you. As highly skilled individuals you have been plotting your escape plan and now the time has arrived. A diversion has been caused by other inmates and the warden has sprinted off to help, leaving you in your cells unguarded. This is your prime opportunity to make your escape attempt. Can you escape before he returns and catches you?”

There isn’t a huge amount I can say about this room without giving things away, however like most of the rooms here, it had been finished to a high standard, and contained everything you would expect from a prison, the cells were well done and contained a bed, toilet/sinks and shelves with a variety of different games and possessions on them. We found the theming of the cells actually created quite a few red herrings, however im not sure if these were intentional or not. As we got further out of the prison, the game changed to reflect this, and most of the puzzles in some way related to the back story, and what we were actually doing in the game. The exit out of the cells was a highlight for me, and fit well into the story.

 

The game:

The game itself was enjoyable, not the best game we have played at escape reality, but still fun and worth playing. A lot of teamwork was required towards the start of this game, and we were doing quite well to start with, the first puzzle in this game had us both doing something, but after this, Paul spent a long time stood around doing nothing This was however, mainly our fault, as we had overlooked something we should really have thought of, and I spent far too long trying to figure things out before asking for a clue. If it wasnt for this, it would have more than likely only been a few minutes where he had nothing to do.

The next part we found a little tricky, the puzzle itself wasnt overly difficult, however Paul was the only one who could really complete this properly, and whilst i tried to help, this was very difficult to do when i wasnt looking at the entire thing myself. We ended up asking for another clue, and he soon got the hang of it and we were on our way.  A team of 4 would have made this section of the game a lot easier. We didn’t really get tripped up from this point on, and the rest of the puzzles were fun and easy enough to solve – which was lucky as we had spent so much time on the first part of the game! As with most of the games we have played here, this one was very linear, and again the puzzles had the numbered QR codes next to them so we always knew which our next puzzle was. The game had a mix of logic, math, observation and code-breaking, and like all of the games here, quite a few practical elements that we really enjoyed solving.

I would recommend 2 players for experienced players, however if you are not too confident working on your own then I would take 4. New players should be ok with 4 or 5, but may struggle with a few of the puzzles in there.

Host, briefing and clue system:

Like the other rooms we played here, you get an iPad with your timer on it, and you can also use it to scan QR codes next to the puzzles and get a hint, but doing this has a time penalty which is added on to your final escape time. It also shows you how many puzzles will be in the game. 4 games in and we still haven’t used the iPad, preferring to stick to the penalty free hint system of having our host come into the room.  If you haven’t read my previous reviews about Escape Reality, when you escape you have to use the iPad to scan an exit code, which then records your time, and I still think this is most stressful part of the game, and a very anxious couple of seconds while you try to line up the iPad, so make sure you have the iPad in your hands when you leave or you will find yourself running back for it!

Callum was our host, and again, he was great, really friendly and helpful, made us feel welcome, and was always straight into the room when we needed a hint, he was waiting for us outside when we escaped, and chatted to us for ages about the rooms after our game (he must be getting sick of seeing us by now though!)

Did we escape?

Yes! In 53:56

alcetraz

 

Booking and prices:

We booked online, you can book several different rooms or time slots at once, just make sure you click on the right location as they are all on the same website!

Price:

2 Players – £44 (£22.00 each)
3 Players – £60 (£20.00 each)
4 Players – £72 (£18.00 each)
5 Players – £85 (£17.00 each)
6 Players – £96 (£16.00 each)

Website:

www.escapereality.com

Escape-Hull Casino

Game date: 08/06/2017

Where: Hull

Theme:

“As if escaping the casino wasn’t challenging enough the room is filled with additional puzzles that hold rewards. Should you stay or should you go? You won’t get rich without taking the risk…”

There wasn’t a huge amount of back story to this room, it’s a pretty simple concept, your goal is to break into a casino to steal as many chips as possible, then get out before your time is up. This room had been done really well, and it looked almost just like a real casino, with a bar, roulette wheel, poker table, fruit machines and various other games, every one of these had been incorporated into the game in some way. A lot of effort had been put into making this look like a real casino, and it was one of the more immersive rooms we have played at Escape-Hull. Every single puzzle was casino related in some way, and you actually had to play some of the games to solve the puzzles which added a whole other level to the immersion.

The game:

This would be our last game at Escape-Hull (unless they decide to open any more rooms) and again, like all the others, we played it with two. This was our fourth escape room today, and we were getting a little tired, and we struggled a bit to get going in this room.

Casino is different to the other rooms here, and you can potentially have the full hour in the room. The goal was to break into the vault in the casino, and steal as many chips you could, then escape before the hour was up. Your escape time was counted as when you managed to get into the vault, and in there was the door to get out the room, which you could leave through at any time, depending on how brave you were feeling. We decided to figure out how to get the key with 5 minutes remaining, but didn’t leave the room until the last 10 seconds. Before you got into the vault, there were a number of puzzles with small key safes spread throughout the room, solving one of these puzzles would open the key safe, and give you a key to a locker inside the vault (there were also a few of these keys hidden within the room) A bit of advise if you play this room, try to leave these puzzles until you have got into the vault! We were solving them from the start, and it really increased the time it took us to get into the vault (which they have a leaderboard for) Once in the vault you can start solving the remaining puzzles, and collecting the keys to open the lockers and collect the chips.

The flow in the room good, if not a little strange, as the puzzles to access the vault were linear, but the additional puzzles to access the lockers werent, some of them did need to be solved before others, as some of the lockers held different items needed to solve some of them, but a lot of the extra puzzles could be accessed from the start. We had ended up getting quite a few locker keys before we had entered the vault. I did like this as it meant that if you got stuck on one of the main puzzles, you had something else to do, or if you play as a larger group, it gives everyone something to do whilst people are working on the main ones, but it also distracts from what you should be doing, I think we could have easily got into the vault within 20-30 minutes if we hadn’t been distracted solving other things. The puzzles were a good mix, observation, math/number, logic and a small amount of practical, with a little bit of searching to be done, there wasnt a huge amount to find, but the things that we did find were very cleverly hidden, and could be easily missed even after several searches. This room was a lot of fun, there were a few unique puzzles in here, including the fruit machine one which was really clever, and something we hadnt seen done.

We managed to open almost all of the lockers, the remaining ones were due to missing something very simple when rushing about, another I had actually solved the puzzle but not gone back to put the code in, and the final one was virtually impossible, when our host showed us the puzzle afterwards, he told us that no groups had ever solved this one, and he didn’t understand himself how you worked it out. The puzzle was something that anyone is very very unlikely to ever get, and you also don’t get any clues on how to solve this, and considering no one has ever done it, it looks a lot like it was only put there to stop people getting the maximum amount of chips from the game.

I did really like that even though we got into the vault after 38 minutes, we still got the full hour inside the room and there was still a lot of other things to do, I just wished afterwards that we had focused on getting to the vault and come back to solve the other puzzles later, rather than solving them as we went along. We definitely got our moneys worth in this room!

I would recommend 4-6 for new players, it would be a good first room, as there is virtually no chance of not getting out, and there is plenty to do in here and considering no one has yet managed to solve one puzzle in there, you wont run out of things to do, it also means you can get a lot more chips, leave a few people to work on the linear aspect of the room, whilst the rest of the group searches and solves the extra puzzles. For experienced players I would still recommend 2-3.

Host, briefing and clue system:

Alex was our host, we had met him previously at Escape-Doncaster when we played the two rooms there, and I had mentioned that he seemed very nervous, and sent far too many clues (to the point that we were ignoring them) However he was great for this game, we only had a few clues, and they came when we really needed them. He wasnt at all nervous and chatted to us after the game.

Like the previous rooms, clues were delivered to the TV screen in the room, although once we got into the vault, we found a walkie-talkie and clues were then delivered via that. I’m not sure if I mentioned it in my previous reviews, but Escape-Hulls clue system can send actual images to the screen aswell as text, which makes things a lot easier, it also means that they can point you in the right direction, without actually giving away what you need to do.

Did we escape?

Yes! In 38:56 with 140 chips (As I mentioned before, your escape time that is recorded is the time it takes you to break into the vault)

Casino

 

Booking and prices:

You can book online, and there is a phone number on the website so you may be able to book over the phone. I like the booking system they use, as it lets you add multiple rooms to the same booking.

Price: 

Two players – £48 (£24pp)

Three players – £57 (£19pp)

Four players – £64 (£16pp)

Five players – £70 (£14pp)

Website:

www.escape-hull.co.uk

Escape-Hull EMCU Trials

Game date: 08/06/2017

Where: Hull

Theme:

“The Escape Mysterious Crimes Unit are recruiting and they need you. Having worked through your training you now only have the test to complete. A simple sit down multiple choice test should be easy. Surely that isn’t all that is involved!”

I was really excited about playing this room, the story sounded very much like the film ‘the exam’ which I used to love, so I was quite pleased when some of the layout of the room turned out to be similar.

This room was well decorated, I don’t think there’s a huge amount you can do with an exam room theme, but it was clean, well-lit and had everything you would expect in there. Whilst not the immersive room ever, it worked well and there was plenty of space. It started off as a sort of spy school with a number of tech and gadgets, and progressed to the exam area which had single desks like the kind in American classrooms, each with our tests on them, and a larger desk at the front for the examiner.

The game:

As with all the games we have played here so far, we played this one as a two. I’m very glad we did, I think if we had a larger number of us, we would have completed the game far too quickly. I really enjoyed playing this game, again, it wasn’t the most immersive room, and I’m not sure what could have been done to improve this, as the decoration and puzzles were both done well. The slight lack of immersion wasn’t an issue and it didn’t affect our enjoyment of the game at all, I was just something I was aware of throughout the game.

One reason I liked this game so much, is that I got all the puzzles in it really well, and I felt a little bad for my partner, as I got a lot of the puzzles pretty quickly, before he had chance to try to figure them out himself. The flow of the room was amazing, while linear in parts, a lot of it wasnt and there was quite a large amount that could be done in any order. We flew through the room, and we never spent too long on anything to become frustrated, we didn’t need many clues, and once we got going we just solved puzzle after puzzle, this room really just played to my strengths and was great fun.

We weren’t as quick to start off with, the puzzles involving the gadgets took us a little longer, and we also came across our first ever morse code puzzle, which took us a while to get exactly right,  but towards the latter parts of the game we really sped up. Halfway through the game, the style of puzzles completely changed, which really gave the impression we were progressing into a different section of the test. I felt really good in this room, its nice to find a room now and again where you just get everything, it gives you a great feeling of satisfaction when solving things. The puzzles themselves involved code-breaking, number, logic, a small amount of physical and a lot of observation, they were all on theme and fit into the story, and there was a fair bit of searching to be done, but not always for physical objects. We didn’t really get stuck on anything, until we reached the final puzzle, and here we had actually figured out what to do, but hadn’t found the correct order to do it yet, and we probably spent more time on this one and the morse code puzzle combined than the rest of the entire room, despite this it was something original and we enjoyed solving it  All the puzzles were perfectly logical, and were fun and satisfying to solve. This would be a good room for new players, as it has a good variety of puzzles, and I would recommend 4 players, and two for experienced players.

Host, briefing and clue system:

The same as our other games here, Mike was our game host, and again he ran our game very well, we didn’t need much help at all in this room, but im sure if we had needed clues, they would have come just when we needed them. Like the previous rooms, clues were delivered to the TV screen in the room, and again Mike was happy to chat with us after the game.

Did we escape?

Yes! In 49:21 

lp;kl;

 

Booking and prices:

You can book online, and there is a phone number on the website so you may be able to book over the phone. I like the booking system they use, as it lets you add multiple rooms to the same booking.

Price: 

Two players – £48 (£24pp)

Three players – £57 (£19pp)

Four players – £64 (£16pp)

Five players – £70 (£14pp)

Website:

www.escape-hull.co.uk

Escape-Hull Sherlock/221B Baker Street

Game date: 08/06/2017

Where: Hull

Theme:

“Having been enlisted by Moriarty, your task is to break into 221B Baker Street, defeat Sherlock’s failsafes and retrieve an item of historic importance. Hurry though, Sherlock and Dr Watson are hot on your tail!”

Theres not a huge amount I can say on the theme, decoration was good, it was basically Sherlock’s living room, this section was done well, and the decor fit with the era in which it was set, however the later parts of the game were a bit bare and more could have been done with these, but this didn’t really have an impact on the game as it was only a small part of it. There was an extra objective to this room, we had to steal Sherlock’s hat, but we actually managed to open the door before doing this, and had to go back for it. By the end of the game, we had pretty much forgotten about the hat, whilst the actual game was fun, the hat didn’t really interest us, and I feel like the item of historic importance could have been something more interesting.

The game:

One game down, 3 to go, Sherlock was our second room here today, we played with 2, which like the rest of the rooms we have played here, was the perfect number for us. We had two objectives in this room, to escape, and to find and steal an item belonging to sherlock. Like a lot of the rooms we have played with both Escape-Hull and Doncaster, the starting puzzle was right in front of us, but it was also a place we never think to look, as we always assume its decoration. Once we figured this out, we got going a lot quicker, the room wasnt too difficult, and flowed well, it even had a few audio puzzles which was a nice change as we don’t often come across these.. The puzzles were logical and fun to solve, and we got most of them pretty well, although we did waste some time trying to figure out a number of long riddles we had collected throughout the game, however it turned out that we didn’t actually need to do this. We also came across one puzzle that was identical to one in the Da Vinci room at Escape-Doncaster, but luckily this was the only one, and nothing of major importance. The puzzles were mainly on theme, and contained a mix of number, observation, logic and code-breaking, and a we had to do a little bit of searching. None of the puzzles were hugely memorable, but they were fun, well thought out and satisfying to solve, and we enjoyed this room alot.

This would be a good room for new players, and I would recommend a team of 4, while experienced players should be fine as a two.

Host, briefing and clue system:

The same as our last game, Mike was our game host, and again he ran our game very well, we didn’t need a huge amount of clues in this room, but when we did, they were delivered at the perfect time. Like the previous rooms, clues were delivered to the TV screen in the room, and again Mike was happy to chat with us after the game.

Did we escape?

Yes! In 47:14 

Sherlock

 

Booking and prices:

You can book online, and there is a phone number on the website so you may be able to book over the phone. I like the booking system they use, as it lets you add multiple rooms to the same booking.

Price: 

Two players – £48 (£24pp)

Three players – £57 (£19pp)

Four players – £64 (£16pp)

Five players – £70 (£14pp)

Website:

www.escape-hull.co.uk