Beverley Breakout – The Main Event

“You are inside the training room of local Hull and Yorkshire Olympic Boxer Luke ‘Coolhand’ Campbell. It’s an hour before ‘Lukes’ title match and you are his training team. You have 60 mins before you have to be ringside with his gloves. Unfortunately his opponent has hidden his gloves somewhere in the room. Can you perform the training/exercises needed to lead to his gloves and escape before ‘Luke’s’ match is void and your opponent takes the title.”

Boxing is something I have no interest in whatsoever, I’ve always found it really boring, but the theme was something a little different so we decided to give it a go. Obviously you don’t need to be a fan of boxing at all to play the room, but I wanted to mention it as initially I was worried I wouldn’t enjoy the game if the boxing element was really in your face the whole time (it wasn’t at all). It did had several nice little touches that would be appreciated a lot more by those who follow the sport, a few of these were totally lost on me, and it also meant that I didn’t realise that Luke Campbell was actually a real boxer until my boyfriend pointed it out.

The room itself was themed well and had everything you would expect from a training room. The game its self was non linear in parts, but we did our usual trick of not splitting up to solve puzzles when this happened, making things more difficult for ourselves. The puzzles were a good mix of math, logic, word, observation, and my favourite were the physical puzzles that fit in so well with the theme. There wasn’t a huge amount of searching to be done, but the things we did need to find were well hidden and we managed to miss a lot of them. I’ve gotten pretty good at thoroughly checking places but apparently I didn’t feel like it in this game and we had to have a few clues telling us to check for things we had missed.

The website says this room has a 55% escape rate, however we found it quite difficult and struggled a bit in places. Some puzzles we got quite quickly and others we seemed to take a long time to get to an answer. We definitely held ourselves up by missing things that we should have found easily, and it didn’t help that my brain just refused to work in this room and I still have no idea why (I was fine in the one we did right after). I could see bits of things that were clearly puzzles but I was struggling to concentrate on anything and actually put things together, Paul ended up doing a lot of the work while I was just getting frustrated at myself for not clicking onto things. We also tend to have a harder time with non linear games, so I think a mixture of it being a harder game anyway, and me being a bit useless just made it far more difficult for us than it should have been.

We didn’t actually complete the game in time, but as we were so close to the end we were asked if we wanted to finish it, which we did. Not finishing the game on time meant that we actually got to see the two different endings, both of which wrapped up the game nicely and was a nice little touch, especially for boxing fans.

One of the owners, Fran, ran our game really well and her clues were always spot on, not too vague so that they didn’t made sense but just enough to give us a nudge in the right direction. Clues were delivered to the tv screen in the room and they also had mic’s in the room so they could hear us. We had a good chat about escape rooms before and after the game, we always love hearing about owners escape room journeys and swapping recommendations.

Overall this was a fun game and we enjoyed it, even if we did make it more difficult than it needed to be, but I would still recommend at least 4 players for those new to escape rooms, and most enthusiasts should be able to complete it as a two, but more players wouldn’t be a problem. I also really like the heads up on the website that the game contains puzzles that involve colour, and that they have an option to change the physical puzzle if needed.

Prices:

  • 2 Players: £46
  • 3 Players: £57
  • 4 Players: £64
  • 5 Players £70
  • 6 Players: £78

Website:

www.beverleybreakout.co.uk

Project Breakout

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Where?

Brighouse (Rokt climbing gym)

We played all 3 games at Project Breakout, each with the same host, so here’s a short review of them all. They now have a fourth game ‘Operation Clearsafe’ that we hope to play in the future. We played in a team of 2.

The games:

  • The Antidote
  • Project ‘Z’
  • Dollmaker

Location:

The games are located at Rokt Climbing Gym, on the top floor. There’s a fair amount of stairs to get up to these three rooms, but its definitely worth the climb. They also have their own car park at Rokt (with a pay and display just over the road if it happens to be busy) and the reception area for Rokt sells hot and cold drinks and snacks. There’s also a bar/restaurant across the road.

The Antidote:

You have been selected to take part in an experiment. Details as to the nature of the experiment cannot be revealed until the day of arrival where the scientists will fill you in on their plans. All they ask is that live subjects enrol.

This is a test of skill, cunning and bravery. Not everyone will complete the challenge, but those who do will be rewarded with the ultimate prize! More details will be provided in your briefing should you choose to take the challenge. Do you have what it takes to beat the experiment?

Our host (Benn) was in character from the moment we stepped foot through the door to Project Breakout, and we definitely felt like test subjects before this game had really began. The website states that this is a good room for beginners, its not because its super easy, but rather is a wide range of puzzles that introduces newbies nicely to escape rooms.

The theming of the room wasn’t quite what i was expecting based on the story, but it worked great. The room flowed well and some really fun and clever puzzles kept us busy for almost the whole hour. The puzzles were logical and well thought out with everything coming together for the final puzzle which was rather clever.

As well as escaping, I may have won the award for ‘best hair colour under UV light’.

We escaped in 48:43

Project ‘Z’:

You are in the midst of a Zombie Apocalypse. By chance you’ve found yourself locked in an underground bunker owned by a secret Government organisation, but the scientist in charge of the keys ventured outside some time ago to assess the situation and never returned.

The hordes of Zombies have begun to descend on the room, and your food and water supplies are exhausted. Suddenly your 2 way radio crackles into life. A rescue chopper has discovered your whereabouts and is on its way to rescue you, but they will only have one attempt to land before the Zombies overwhelm them.

Estimated time of arrival is in 60 minutes. Can you find a way out of the room before the chopper is forced to leave, or worse, find yourself overcome by the undead army waiting outside?

We loved the theming in this one, very much a zombie apocalypse bunker and having done a fair few zombie rooms this one definitely stood out. The room itself was large and would easily fit the maximum number of players in there.

This room had a good variety of puzzles which were a lot of fun to solve and tied in really well with the theme. The clue system was also fit great with the theme and helped bring a little more immersion to the game. Once again Benn was a brilliant host and in character throughout the game.

We escaped in 47:31

Dollmaker:

A serial killer is on the loose. Can you avoid becoming his next victim?

The police have nicknamed the killer ‘The Dollmaker’, due to the macabre way he displays his victims after their death, dressed in handmade garments reminiscent of another era, and clutching in their hand an exact replica doll of themselves.

You have read about him in the papers, even seen the items on the news, but it doesn’t really affect you right? Things like that only happen to other people, doesn’t it? You’re too busy concentrating on your night out to pay much attention anyway…

Fast forward 24 hours. You wake to find yourself and your friends in strange surroundings. The scene is reminiscent of a horror movie. Bloody handprints all over the walls, strange medical devices scattered around the room, and worst of all, The Dolls, So Many Dolls!! As fear begins to creep in you realise you are in the lair of ‘The Dollmaker’ himself. Who knows how long it will be until he returns? Have you got what it takes to escape his evil clutches before you become yet another showpiece in his sick and twisted collection?

This room was definitely a little on the creepy side, but i wouldn’t call it scary. Again the theming was good, a large room that was well decorated with some great little details, plenty of things to investigate and puzzles that were in keeping with the theme, all being  logical and fun to solve. There’s plenty of serial killer rooms about, and this one offered something a little different, again making it stand out from the rest.

We escaped this one with literally seconds to spare, although we probably could have knocked at least 5 minutes off our time if we hadn’t tried 400 different ways of solving the final puzzle before realising we were doing it wrong… turns out it was easier than we made it look.

We escaped in 59:49

Overall these were really fun rooms and we enjoyed all of them, Benn was an amazing host and really brought something extra to the experience. He was clearly very passionate about the games and we can’t wait to go back for the next one.

Prices:

Two players :£40

Three players: £54

Four players: £68

Five players: £80

Six players: £90

Website:

www.projectbreakout.co.uk

 

 

Escape Sheffield ~ Espionage

 

So I actually wrote this a while ago but couldn’t find the escape picture, so I’ll update this with our time when I find it, (I know we got out but not sure of our time, it was probably in the last 10 minutes though!)

 

Where?: Sheffield

‘It’s a conspiracy!

The hood comes off and you find yourself in a journalists office with no exit, who put you here and why?

Unravel the secrets of the room and escape.

This mission is for a maximum of 3 operatives’

I was quite excited when i heard that ‘Escape’ were opening in Sheffield, but it turned out that there was only one room we hadn’t already played at a different location, so we booked for espionage later that week. I don’t really have a huge amount to say about the theme, it was a very small office containing a desk, some items which I assume belonged to the journalist who’s office we were in, and various newspaper clippings on the wall. There isn’t a huge amount of wow factor that can be achieved in an office, but they had used the small space well. There was a little bit of a surprise for us later in the game though, which was one of my favourite parts of this game, but its better to keep it a surprise.

The game is for 2-3 players, which led us to think that the room would be pretty easy due to the maximum amount of players, however it turned out it was just down to the size of the room. The room wasn’t tiny, and would fit 3 comfortably, but any more would be in each other’s way. The game starts off in a journalists office, with us trying to figure out why we had been left there. It took us a few minutes to get started, after a quick sweep of the room we had found quite a few items that were clearly puzzles, but it was obvious that we didn’t have everything we needed to solve any of them yet. So after a slow start as we struggled to find a starting point, we got through the next lot of puzzles pretty quickly without any help, until around 20 minutes in when we hit what we thought was the final puzzle, which first appeared to be a rather tricky one, but was actually much easier once we got started, and far from being the last puzzle of the game, it actually led us into a completely different section of the game.

Twice during the game we thought we had escaped this room, only to be presented with more tasks to complete, and finally towards the end of the game the tone really changed, as we started to uncover some of the secrets hidden behind the story of this room.

Did we escape?

Yes!

Host, briefing and clue system:

Clues were delivered to our TV screen, our host (sorry I’m terrible at names) was great and gave us a little push in the right direction only when we really needed it.

Prices:

Adults – £20

Under 16s – £15

Website:

www.escape-sheffield.co.uk

Stuck In The Riddle – Murder Mystery

Where: Huddersfield

There’s been a murder! Whilst attending Lord Farringdon’s annual dinner his Lordship leaves the room for a short time and suddenly there is a loud gunshot! You were the last to see him alive so suspicion quickly turns to you. The quick thinking Colonel jumps to conclusions and bumbles you into Lord Farringdon’s study and locks the door behind you while the police are called.

You know you’re not the murderer, but you need to find out who is, where he was killed, and with which murder weapon so you can tell the police when they arrive to arrest you in an hour.

You have 60 minutes to find out who the real killer is, and the murder weapon they used, before the police arrive and take you away!!

A late 1930’s study, very well decorated with most of the furniture and the decor matching the era, and a lot of the puzzles were in line with the theme. The story in this game was very involved, and as we progressed we found out more and more things to help us identify the killer.

The game is for 2-8 players, and we played it as a 2, and whilst I’m glad we did as it meant we got to see all the puzzles, there were a few times that we felt an extra pair of hands would have been a big help. There is quite a lot to do in this room, while it isn’t overally difficult, there is a lot to get through which small groups of new players might find a little daunting. If your pretty new to escape rooms, I would take at least 4 or 5 players, if you have played a lot of rooms you should do fine with 2 or 3.

From the start the room flowed really well, the story continued throughout the game, as we investigated the study we found more information to help us figure out who the killer was. Think of being inside a game of cludeo, that’s what this game is, in order to escape, you need to find the killer, the murder weapon and the room in which the murder was committed. This aspect of the room is what set it apart from the other ‘murder mystery’ games we have played, you actually had to collect clues and figure out who did it to escape, rather than just being told at the end who the killer was, or the last clue just having the answer on it. It made it a lot more immersive being involved in the game and being part of the story.

While most of the puzzles fitted with the theme and the era, there were a few that stuck out, one being a digital LCD display, which looked really out of place in this old fashioned room, and a few other puzzles didn’t really fit in with the game or the story, and we found ourselves questioning the relevance of them and why we would be doing this. There was quite a lot of number locks to start off with, and with there only being two of us, the trying every code in every lock to became a little time consuming, added to this was the fact that we seemed to have lost the ability to read numbers correctly, and found ourselves a few times having read a number wrong that I myself had written down.

The room was a good difficulty level for us, we felt like we had got loads done, and nothing was too difficult that we were stuck on it too long. One puzzle that really stuck out for us was something that we have never seen done before, i wont ruin it, so all i’ll say is this was our first smell puzzle and we were impressed!

Overall, we really enjoyed this room, it has a wide variety of puzzles and a strong story which tied everything together nicely.

Host, briefing and clue system:

Jake (I think? Sorry I’m really bad with names!) was waiting to greet us when we arrived, he was super friendly and chatted to us before and after the game, clues were delivered to a TV screen, and he ran our game really well, giving us a nudge in the right direction when we needed it.

Did we escape? 

Yes! In 53.09

Website: 

www.stuckintheriddle.com

Price:

2 players – £34 (£17 each)
3 players – £48 (£16 each)
4 players – £60 (£15 each)
5 players – £70 (£14 each)
6 players – £78 (£13 each)
7 players – £84 (£12 each)

8 players – £96 (£12 each)

Back In The Riddle

Anyone who reads my blog may have noticed that i haven’t posted anything for quite a while, so first I would like to apologise to anyone whose rooms i have played and have yet to review, they are coming and i am back on them all now. Here’s a little about me to explain where I’ve been for the last few months. It’s a very long story but i’ll give the shortest version i can.

Since the age of 12 I’ve been going to the Doctors complaining of back pain, this was never really looked at and i was constantly told i was ‘too young’ to have a bad back, i put up with it for years, until it got to the point where paracetamol was no longer working and i was put on cocodamol for the pain, but my back was never looked at. A few years ago my back pain had progressed to the point that i was now on butrans patches for the pain, which had become a lot worse i was finally sent to a specialist who actually took a look at my back, and within minutes told me i had scoliosis (a curve in my spine) She sent me for x-rays to confirm this, but afterwards i was forgotten about and all the appointments i was waiting for never came through. A few years later (late last year) the pain had gotten so severe that i was put on morphine, without this I couldn’t walk, and was in too much pain to do anything, over the last few months I’ve been backwards and forwards to doctors and hospitals, i have to visit my GP every week, and have had more x-rays, MRI’s, seen a number of specialists and been sent to a pain clinic, and referred for physio with a spinal specialist as the regular physio wasn’t helping, at the same time doctors have been trying a number of different pain meds to see if anything else would work, this has taken almost half a year out of my life, and i have been unable to do much as the pain continued to get worse. The x-rays showed that my curve has progressed 10 degrees in the last 2 years, and while i am still waiting to see various specialists, the pain is now controlled to a point where most days it is bearable, i still have some days which are really bad and i cant do anything, but i have a bit more of my time back and am able to start doing things again.

So as soon as i can, i will be posting reviews for any games which are not up yet, updating the escape room directory on here and list of other reviewers, and some general updates to the website. Keep an eye out over the next few weeks for reviews from all around Yorkshire and the surrounding area!

The Escapologist – World of Wizardry

So first of all…I haven’t posted any reviews for a while, so sorry to anyone whose games I have played and are waiting for the reviews. I won’t bore you with all the details, but I have a few on going medical conditions which have been a lot worse this last month and have been swapped around on my medication, along with that I’ve also been ill, so I’ve just been back and forwards to the doctors, and in bed a lot of the time. I’m a lot better now so I’m focusing on getting caught up on my reviews!

Where: Selby
Theme: 

“Have you ever wanted to experience walking through a Platform as they do in The Film Harry Potter? Are you a Muggle or as powerful as Dumbledore? Well now is your opportunity to see what Magical traits you have. From simple spells such as Aberto (pronounced as Uh-bare-toe) with a flick of the wand. Testing out your knowledge and magical skills trying to complete the room…With wands in hands, potions poised and spells spoken; find ways to crack codes and decipher puzzles within 60 minutes and pass the final test of the school year. Will you be a graduate of the World of Wizardry? ” 

The Escapologist is a little different to most of  the escape rooms we have been to, on the ground floor is a gorgeous steampunk themed bar/restaurant – which just looks amazing – filled with super comfy and unusual seating, it would be a lovely place just to sit and have a drink even if you weren’t planning on playing the escape rooms. Unfortunately we didn’t have time to have anything to eat – the food looked lovely – but hopefully we will next time we go.

The actual escape rooms are upstairs, somehow this is the first wizard room we have played (although we do have a few planned now) so we weren’t entirely sure what to expect, but we were prepared for a lot of ‘Harry Potter’ type puzzles.

Starting off at the train station, we needed to find our way to the school of wizardry and track down our missing wand. The room itself – like the rest of the building – was clean and well decorated. Everything fit well into the theme and all the little details had been thought of, imagine a classroom at a school of wizardry and this exactly what you’ve got here.

Game:

We played as a two, however most of the game wasnt linear so there is plenty for everyone to do whether you have 2 or 6 people in your group. Having played mostly linear games for the last few months, it was a nice change, although it did throw us a little to start off with when we were opening locks and not pulling out another puzzle, but once we clicked on that there were multiple things we could be doing, we had another look round and began spotting tons of things we had originally missed.

The flow of the game was a little strange for us, as none of the puzzles followed on from each other, we found ourselves stopping quite a few times, to wander round wondering what we were supposed to do next, this could just be down to the amount of mostly linear games we have played.

The puzzles themselves were a good mix, word, logic, observation and code-breaking, and a mixture of difficulty levels, and all of them magic related in some way. Some were simple and easy to solve, but relied on you actually spotting it….this part being a little more difficult. Other puzzles were more complex and a little harder, but right in front of you so you couldn’t miss them. One puzzle in the game didn’t really make sense to us, and when explained to us afterwards we still didn’t quite understand the logic, we could see what we were supposed to do, and we had solved the puzzle, but we couldnt understand how we had managed to get to that conclusion, as the clues seemed to be pointing us to do something slightly different.  The last puzzle was a nice, fitting way to end the game.

Overall, most of the puzzles were fun to solve, and apart from not knowing what to do next, we never really got stuck too long on anything (excluding the one mentioned above). If your only into linear games, then this might not be the room for you, but its a family friendly room and suitable for new players with a little help – maybe 5 or players -(there is definitely plenty to do at once) but challenging enough that experienced players will still enjoy it , for those who have played quite a few rooms, I would say you would do fine with 2 or 3 players.

Host, briefing and clue system:

Clues were sent to our TV screen in the room, they were all written in a sort of spell/poem style, so all the clues were 4 lines of rhymes, which I loved as it felt less like someone was talking to you from a control room than the usual ‘you need to look under the rug’

Nicola ran our game really well and we received clues exactly when we needed them so we were never stuck on the same thing for too long, all the staff we spoke to were helpful, friendly and happy to chat to us, and you could see they really care about the rooms and their customers.

Did we escape?:

Yes! In just under 53 minutes!

Price:

Peak – Friday, Saturday, Sunday

Off Peak – Monday, Tuesday, Wednesday, Thursday.

  • 2 players – off peak- £40.00            peak- £48.00 
  • 3 players – off peak- £54.00            peak- £60.00
  • 4 players – off peak- £58.00            peak- £72.00 
  • 5 players – off peak- £60.00            peak- £80.00 
  • 6 players off peak- £66.00             peak- £84.00

Website:

www.the-escapologist.com

Stuck In The Riddle – The Dungeon

Where: Huddersfield

Theme:

“The king is dead! In the late hours of last night your father, and the king of England, tragically died under suspicious circumstances. Suddenly a troupe of guards, commanded by your cousin, burst into your room while you sleep and take you to the dungeon to lock you up – as the rightful heir to the throne you suspect your cousin is planning on murdering you so he can claim the throne for himself”

Most sections of the game were very well done, we played this game not long after it opened so everything was in great condition, the dungeon was what you would expect, Medieval style chests, table and decorations. The floor had a carpet printed with stone tiles, which was the strangest thing to touch, as you were expecting real stone but instead of being cold and hard, it was warm and soft. The props were well made and looked authentic, making the room quite immersive in some parts, however one section of the game appeared to not really have any theming at all and I feel something more could have been done with this area.

Game:

So I was a little surprised when I received an email from a new escape room called ‘stuck in the riddle’ considering the similarities in our names, and just as surprised that I hadn’t come across it myself. According to the website, have 3 rooms planned which already have themes, but have opened with just one and the others will open at a later date. We are always happy when new rooms open up nearby, so got booked in as soon as we could.

We played this game as a 3, normally I prefer playing as a team of 2, but for this room i was glad we had the extra person with us. The start of the game relied on good teamwork and communication, we were all able to reach certain items, and had to share information to complete this part of the game. The game flowed quite well, there was a few easy puzzles, a few more difficult puzzles, and some which took us a long time to solve. Some of the puzzles in the game had multiple ways which they could have been attempted, and nothing to point out which was the correct way, so we spent far too long on these trying out all the different ways they could be solved until we found one that gave us an answer that worked in one of the locks. I don’t mind complicated puzzles, or puzzles that require you to try different things to solve it, but puzzles that have endless ways they could be solved and nothing to point to the correct way tend to waste a lot of time. Apart from a few of these puzzles, the room flowed pretty well, a good difficulty level for us, and a good mixture of logic, observation, math and practical puzzles, with a fair bit of code breaking. The puzzles mainly stuck with the theme, however a UV torch puzzle stood out a little bit, as everything else had been right on theme, it seemed a little unfitting to have UV torches in this Medieval dungeon. Overall the room was fun to play, a few of the puzzles could be improved a little over time to take away some of the guesswork, but this game didn’t really have that ‘first room’ feeling about it which you often get when playing the first built room of a new company. Experienced players should do fine with 2-3, however the game may be a little tricky for new players, while I feel that 7 players might be a little crowded, especially at the start of the game, i would take 4-6 as the extra brains may be very useful.

Host, briefing and clue system:

Tom (the owner) as our host, he was friendly and seemed to care about his rooms. Clues were delivered to a TV screen, and Tom ran our game really well. Clues were sent to a TV screen in our room, and Tom ran our game really well.

Did we escape? 

Yes! In 57:46 

dungeon

Website: 

www.stuckintheriddle.com

Price:

2 people – £34 (£17 each)
‘3 people – £48 (£16 each)
4 people – £60 (£15 each)
5 people – £70 (£14 each)
6 people – £78 (£13 each)
7 people – £84 (£12 each)

Locked In Games – Lion the Witch and the Wardrobe

Where: Leeds

Theme:

“Step through the wardrobe into the bleak, eternal winter of Narnia. The White Witch is determined not to let anyone get in the way of her quest for power, least of all a family of human children. She has set a deadly trap for Lucy, Peter, Edmund and Susan and without your help, they have little hope of escaping from her evil clutches. Can you work out how to free the Pevensie children from the dark dungeon in the White Witch’s icy castle? Or will they perish before taking their rightful place at the thrones of Cair Paravel?”

The theming in the room was lovely, a very pretty room and a really nice place to spend an hour. This would be a great room to play as a family and people of all ages will appreciate it. ‘Narnia’ was very well decorated, and a lot of attention to detail had been put in, there’s just so much in this room and they have really worked hard to ensure every last inch of the room fit the theme. Every puzzle and prop was well maintained and fit in seamlessly with the story.

The Game:

We started off the game in a smaller room containinga few puzzles, and spent far too long in this section of the game, which really impacted us in the later half of the game – we really could have used all the time we had wasted – there wasn’t a huge amount to do in here, but one of the puzzles happened to be something we are not too great at, and we managed to overthink it quite a bit, and it turned out we could have got this done much quicker. Be very careful in this first section, as their isn’t really a way to receive clues, and no TV screen so you have no idea how long you have been in there for until you make it to the next part. I imagine that this section is intended to be completed quite quickly, and i’m assuming that we spent a lot longer than normal in here). It won’t come as a surprise (and i wont be spoiling anything by saying this) that to get to ‘Narnia’, we had to go through a wardrobe, I loved the way that this had been done, as we had to do something very specific to do this, but I’ll leave that part as a surprise.

As pretty as the room was, we really didn’t ‘get’ this room. It was hard work for us to actually complete it, and we needed a fair bit of help. The puzzles themselves weren’t too difficult, but knowing what we should be doing when was an issue for us throughout the game. The one thing I didn’t like about this room, is that almost straight away we had a huge number of things to work with, and everytime we managed to solve a puzzle and open up a lock, we ended up with more things, we never knew when we had all the pieces of something, and there was never much of indication of what we should be doing at what point. The game didn’t flow great for us, we were constantly having to be told what things we needed at that point in time, which is what we needed the help with – once we had picked out the things we were supposed to be on, we had no problems actually working the puzzles out, but everytime we solved a puzzle we would receive a new stack of things which weren’t all relevant at the time. There were a few things which we had got very early on in the game, but couldn’t actually use until the very end. We were collecting things which were parts of puzzles, and everytime we got a new item, we had to go back through all the stuff we had found and see if we could use it yet. I imagine that this would be ok if you were in a larger group, but for two of us it was very time consuming and really interrupted the flow of the room. We ended up with so much stuff all laid out all over the floor at the end of the game that you could hardly see it.

That being said, the puzzles themselves were fun to solve, once we had been told what we should be using, and a good mixture of word, math, observation, logic and practical (ish). I feel that the game would have flowed much better if a lot of the items were received in a better order, as this was a pretty linear game, there was no reason to have so many things right from the start other than to confuse you and throw you off.

The game was a little stressful at times, and we often felt we were just sifting through things, but the actual puzzles themselves were clever, and like all the rooms here, broought so many aspects of the room into play, every puzzle was right on theme, nothing out of place and we absolutely loved the final puzzle (one of the few things that we did know when we had all the pieces) and a few of the other puzzles stuck with us. A lot had been done in really clever ways, incorporating actual objects in the room into each puzzle, the theming and the puzzles were so well done, it was just a shame that the room didn’t flow as well as it could. It could just be that this really wasn’t our style of room, but i feel a few tiny changes to the order of things and the room would have flowed really well for us, but don’t take my word for it, everybody is different and will enjoy different types of games. Experienced players would be ok in this room, with anywhere between 2 and 4 players, depending on how confident you are with this sort of game, a few extra pairs of hands would have really helped us in here, new players i would take at least 4, 5 if possible, due to the amount of things actually in here.

Host, briefing and clue system:

Huma was our game host, she was lovely and ran our game really well, and was more than happy to chat with us about the games after. She went through everything with us, made us feel welcome and excited to get into the room.

Clues are delivered to the TV screen in the room. The rooms have mic’s so we could always ask for help if we needed it. Huma was a huge help in this room, and I’m pretty sure we would never have made it out if it wasn’t for her help, hinting at what we needed to be doing at certain points in the game.

Did we escape?:

Yes! In 58:14!

Price:

2 Players – £40

3 Players – £45

4 Players – £56

5 Players – £65

6 Players – £78

Website:

www.lockedingames.co.uk


Locked In Games – Nursary Nightmares

Where: Leeds

Theme: 

“For most people, their home is a place of safety and refuge. But what if the one place you should feel safe becomes your prison? For the Beechworths, their large Victorian house was a source of both pleasure and pride. But one fateful night, every one of their servants vanish without a trace, the doors and windows are locked tight and the family are trapped inside. No one knows for sure exactly what happened to the Beechworths in the hours that followed but by morning, only one member of the family had survived. Follow in the footsteps of nine-year-old Anna-Mae and see if, like her, you can escape before it is too late. ”
The story was good, a creepy old fashioned kids bedroom, complete with cot, dolls house and kids toys. Some of the props and furniture were quite worn, and whilst this did fit with the old fashioned theme, it also made the room look a little run down and uncared for, and after just playing the diner which was immaculate, you could really tell. Again there was no music, just sound effects coming from the TV, making us jump now and again when an unexpected sound played.

The game:

The same as the previous room here, we played this one with two people, and could really have done with a few extra pairs of hands! This game is VERY search heavy, even after a very thorough search, we could think of nowhere we hadn’t looked in, under, behind or on, it turned out we had still missed a few items! One issue we had with this was we were never sure when we had found everything for certain puzzles, it was clear we were collecting things for a number of different puzzles, but not knowing when we had them all meant us trying things over and over, not knowing if we had just missed some things in our search, or if the items were for later in the game.
As with the Diner, the puzzles were all right on theme. Every one was in some way related to a kids room, whether it be nursery rhymes, stories, toys or playing actual kids games. One thing I don’t like much in escape rooms is when random puzzles are thrown in just for the sake of it, it’s great that you can make complicated puzzles that look fancy, but why is there an iPad in this Egyptian tomb? why am I driving a remote control car on a pirate ship? Puzzles that don’t fit the time period of the room often spoil the immersion, and leave you asking the question, why would I have done that? But the games here so far have had nothing that was out of place in their rooms. The puzzles themselves weren’t too difficult, but we were held back a few times by having missed a well hidden item that we needed. There was a mixture of observation, word and logic puzzles, and what could very loosely be described as practical puzzles, but the game was heavily reliant on your searching skills – if you didn’t find everything, you couldn’t properly complete a lot of the puzzles. While we did manage to find most of the items, our host helped us out finding the last few things we had missed, I can imagine this being very difficult if you are new to escape rooms and are not familiar with the places you should search – it would take a while to explain all the hiding places over messages if you had missed a lot, although the mic’s in the room must help the hosts with this immensely.
Overall, a good room if you enjoy running around trying to find things, if you hate searching, this is not the room for you! I cant really say if having more players would help or not in this room, if you can communicate well then it would be a bonus, but if not you may find it slows you down more, with a large group, theres always a chance of missing things due to someone saying “yeah I’ve checked here”, then that area wont get re-checked as everyone else assumes it has been checked thoroughly enough the first time. I’m not sure this would be a good first room just down to the amount of searching, but if your feeling confident I would take 4 or 5 players. Experienced players I would still say 2-4, we were looking for things almost the entire game, and made it out with only 5 seconds left!

Host, briefing and clue system:

Huma was our game host, she was lovely and ran our game really well, and was more than happy to chat with us about the games after. She went through everything with us, made us feel welcome and excited to get into the room.

Clues are delivered to the TV screen in the room. The rooms have mic’s so we could always ask for help if we needed it. Luckily Huma was on hand to help us find the items we had missed, or we may never have made it out! She gave us a good amount of time to do our own searches, before helping us out finding the few things that remained, never leaving us long enough to get frustrated.

Did we escape?

Yes! (Just!) In 59:55



Price:

2 Players – £40
3 Players – £45
4 Players – £56
5 Players – £65
6 Players – £78

Website:

www.lockedingames.co.uk

Locked In Games – American Die-ner

Where: Leeds

Theme: 

“The clock is ticking and you can’t afford to waste a moment. Shirley’s Diner is usually known for its strong coffee, relaxing atmosphere and no-nonsense waitresses. But today something threatens to disturb the calm of this all-American diner forever. Lurking inside the kitchen is a deadly bomb and you are the only ones who can diffuse it in time. Who could want to destroy Shirley’s and why? Could it be Brad, the chef who left the diner under a cloud last month? Or could this be the handiwork of a very dissatisfied customer? Will you manage to save Shirley’s in time?”

The theming in the room was great, I loved the decoration in this room, everything you would expect from an American diner. The diner area consisted of typical metal tables and red chairs, menus on all the tables and a counter complete with cakes, tip jar, sauces, special boards among other things, the floor was covered in checkered tiles and the kitchen area sported weighing scales, microwave and even a fridge and oven. The decor was immaculately done, and really felt like you were inside an actual working diner. One of my favorite parts had to be the custom-made menus they had laid out on each table. A really pretty room and we had lots of fun running round looking for the hidden items! (I do feel i should mention that the picture at the top of the page is not the actual room, and just what they use on their website)

The game:

Our first game at Locked in, I was pretty excited for this one as i hadn’t played a diner escape room yet. We played this as a two, although you can have between 2 and 6 players. There was no music in this room, but sound effects which played now and again, of tills opening, orders being taken and other diner themed noises, whilst they did fit in with the theme of the room, there was one noise in particular that was very loud and scared us half to death every time it played!

Before the game, we got to choose our roles, Paul opted for the chef, leaving me to be the waitress, so we put our costumes on and were taken into our corresponding sections of the diner. Good communication is essential for the first part of this game, and I was thankful there were only two of us, as a larger number may have actually made it more difficult (obviously this depends on the people in the group). If you play this room, have a good look around, there are some things which are in places you may not think to look and can be easily missed!

Every puzzle in this room was diner related in some way,  a lot of the actual things in the diner (food, menus, condiments) were incorporated into the puzzles, and we found ourselves carrying out actual tasks which we may have done working in a real diner. There is a bit of searching to be done in this room, not a huge amount, but alot of things are well hidden, although thankfully we managed to find them all. The room didn’t really have any practical elements as such, but the puzzles were interesting, and a mixture of math, observation, logic, word, and at one point, a fun little audio puzzle we hadn’t seen before.  We didnt need much help in this room, we did get stuck a little at the start, but this was down to us not communicating well enough at the start of the game, and once we started to do this, the game flowed really well.

Experienced players I would recommend a team of 2 or 3, and for new players around 4, some of the puzzles may be a little tricky for new players, so if your confident in your ability to work as a team, you would be fine with a full team of 6.

Host, briefing and clue system:

Huma was our game host, she was lovely and ran our game really well, and was more than happy to chat with us about the games after. She went through everything with us, made us feel welcome and excited to get into the room.

Clues are delivered to the TV screen in the room. The rooms have mic’s so we could always ask for help if we needed it. We didn’t need a massive amount of help in this room, but we were provided with a helpful nudge now and again exactly when we needed it.

Did we escape?

Yes! In 55:19

Diner locked In

 

Price:

2 Players – £40
3 Players – £45
4 Players – £56
5 Players – £65
6 Players – £78

Website:

www.lockedingames.co.uk

I Expect You To Die ~ Ps4 VR Game

My review was featured on the games website! Check it out here!

Ok so it’s not really an escape room, but it may be the closest you will get to playing one in your own living room. I expect you to die is made by Schell games, and available on PC for the HTC vive and Oculus rift, and on Ps4 VR. This review will focus on the Ps4 version, I would love to try the PC version but unfortunately don’t have an Oculus yet, however I imagine the game play is very similar.

“I Expect You To Die is a virtual reality puzzle game that places you in the well-polished shoes of an elite secret agent. You must attempt to survive deadly situations in immersive, dangerous locales.

Complete each operation using problem-solving skills and wits… oh yes, and the power of telekinesis! Use it and whatever resources you can find to escape each situation, or die trying.” – Schell Games

I was so excited when I discovered this game, I downloaded it the second I got home, and was actually disappointed when I completed it. I would recommend it to anyone who has access to a VR headset and Ps4/PC, whether they have played escape rooms before or not – I tell everyone to buy this game I love it so much. The game looks amazing, and with the viewpoint being first person, it really feels like you’re in the game. Playing the game in real 3D feels as though you are actually in those situations yourself, and as with most VR games, I find myself trying to put real life objects down on the virtual surfaces, only to have them fall to the floor,  or forget im in my living room and end up hitting the wall whilst im trying to open a drawer.

VR
My first ever time playing VR at The Great Escape Leeds – I was hooked!

So the story is, you are a secret agent, and you are sent on several missions trying to stop the evil Dr Zor. After a very well done intro scene, with a very catchy song (don’t skip the intro, and remember to look behind you now and again!) you start the game in your office. You complete a tutorial in the office to get used to the controls (which can be a little tricky at first, but I promise you will get used to them) and let’s you interact with everything in the room. It’s a seated game, so to overcome the issue of reaching things in the distance, the game designers decided to give you telekinesis, and you practice that a lot here. You can play this game with a controller, but I very strongly recommend using two move controllers, it makes the game so much better, a lot easier to control and much more immersive as it feels alot more like you are actually picking up and interacting with things yourself.

PREVIEW_SCREENSHOT2_506561

As the title says, expect to die ALOT in this game, it is almost inevitable that you will get yourself killed in one way or another, shortly after starting your first level, meaning you have to start the level again, but this time with the knowledge that shooting yourself in the head with that gun you found WILL kill you.

PREVIEW_SCREENSHOT7_506561

I don’t want to go into too much detail about the levels, if you do want to know more about them, you can find a lot of information online, and there are a number of videos on YouTube with play through’s of the game. The main reason I don’t want to go into too much detail, is that just like a real escape room, a big part of what I loved about this game was at each stage being put into new scenarios and having no idea what they were or what would happen. The only one I will mention (as this is the one most commonly used when advertising the game) is the first level. In your first mission, you start off in a vintage car belonging to Dr Zor, which is in a cargo-bay of a plane. Your objective is to drive the car off the plane, to do this, all you need to do is open the bay doors, start the car and drive it out…sounds simple right? Wrong… There are a number of ways you can and will accidentally get yourself killed, but I’ll let you find these out yourself. The key to this game is looking for objects, interacting with them and finding a way to use them. In each stage there is a correct order to do things, and playing the game I found myself really thinking about each thing I was going to do. You can use all the objects you find, flip open lighters and light a cigar, put the cigar in your mouth, put on a hat, clean a window… You can even turn round and pick things up from behind you. Like any escape room, things are hidden which you will need to look for, opening drawers and cupboards, checking books and looking for secret switches.

download

It can take a while to figure out how to complete a level, but after you have successfully completed a level once, you can solve the stage pretty quickly if you play it again, meaning the game doesn’t have a huge amount of re-play value, but you do have a few things you can still do, such as completing the speed-run for each level, which can sometimes mean having to play the same stage over and over again to get every action you do timed perfectly, if you mess up just once you are unlikely to beat the speed-run time! This was actually quite fun, and a little frustrating missing the time by a few seconds, or getting almost to the very end and making a mistake, but came with a huge sense of achievement when you managed it. There are also hidden achievements in each level, which usually involve doing different things within each level that you may not usually do in normal gameplay (putting a hat on a bear for example), the name of  these achievements gives you a clue as to what they may be, but some were still tricky to figure out, each time you complete one, a spy theme plays and you will unlock a related item from that stage that will appear in your office. Even after all these, you still have the fun of making your friends play the game and laughing at them as they blow themselves up.

I enjoyed playing this game so much, the only downside to it is that the initial play through can be completed in a few hours, which means all the surprises are gone pretty quick, if you’re careful, you can complete the game quicker by not getting killed as much, if you rush into things and try out everything in each level then your game will last longer. The game has 4 levels, but the developers are currently working on more, which should be available soon!

(In game photos from Schell games)

 

 

Escape Reality – Apocalypse

 

Game date: 13/06/2017

Where: Leeds

Theme: 

“A series of cannibalistic homicides has begun to occur in the city of Dreadwood. Police have failed int heir attempts to investigate and prevent these horrific crimes and had to turn to a team in their Special Forces department known as “Alpha Team”. They were commissioned to unearth the cause of this madness and restore public safety. However, the Alpha Team have disappeared with no traces of their whereabouts. A second team has been sent on a rescue mission to find them. You and your team are known as the “Goblins”. The last time Alpha Team gave report, they mentioned something about an old factory and a bio?weapon. You have to follow their tracks into this factory and uncover the truth!”

Seeing as most of Escape Reality’s games have been based around films or TV shows, we were secretly hoping that this one would be based a little on resident evil, and it turned out it was! Paul had even unintentionally worn a resident evil t-shirt which he was very pleased about. The theming in this room wasnt as good in places as some of the other games we have played here, whilst some parts of the game were done really well, other parts were a little bare, but it did make up for this in other places, and the bare walls turned out to be concealing some hidden surprises, and the room contained a few pretty realistic props!

 

The game:

Having played most of the games at Escape Reality, we had been avoiding this game, partly due to the horror theme, and partly as we had been told the game was maths-heavy, which is not our strong point. As it turned out, we had nothing to worry about, it was nowhere near as scary as I had been expecting, and whilst it did have a fair bit of maths in it, there was nothing overly complicated and we had no problem solving the puzzles. We actually completed this room in a much quicker time than all the others here! Not our favourite room here (Iron Kingdom is still winning that one!) but a really fun room to play, we loved that it was resident evil, and it had a few video game aspects that we loved solving, a maths based zombie survival/combat puzzle had to be one of our favorites!

Whilst most of the games we have played at Escape Reality were fairly linear, we found that a lot of the puzzles in this room could be done at the same time, I quite enjoyed this, and it was a nice change from the other rooms, playing as a two it meant we could each do a puzzle at the same time. There were two possible starting puzzles, so we split up and each started solving our own puzzle, seeing who could do it quickest! Further on in the game, we actually ended up at opposite ends of the game solving different puzzles at the same time. This definitely contributed to our quicker than normal escape time. The room wasnt overly difficult, and we didn’t need a huge amount of help in this one, we seemed to get the puzzles really well, and really enjoyed solving them, we came across some we hadn’t seen before, and even the ones we had seen were done in unique ways with something to make them a bit different. As I mentioned, the puzzles themselves involved a lot of maths based puzzles, but most were simple addition and subtraction, finding patterns and counting things, rather than anything complicated like I had expected, there were a few logic and observation puzzles thrown in too. Considering I hate maths, they did a really good job of making numbers fun!

For experienced players, I would recommend 2 players, and for new players i would recommend around 4, as some of the puzzles could be a bit tricky if you’re not familiar with them.

Host, briefing and clue system:

Like the other rooms we played here, you get an iPad with your timer on it, and you can also use it to scan QR codes next to the puzzles and get a hint, but doing this has a time penalty which is added on to your final escape time. It also shows you how many puzzles will be in the game.  6 games in and we still haven’t used the iPad, preferring to stick to the penalty free hint system of having our host come into the room.  If you haven’t read my previous reviews about Escape Reality, when you escape you have to use the iPad to scan an exit code, which then records your time, and I still think this is most stressful part of the game, and a very anxious couple of seconds while you try to line up the iPad, so make sure you have the iPad in your hands when you leave or you will find yourself running back for it!

Callum was our host (for the fourth time!) and again, he was great, really friendly and helpful, made us feel welcome, and was always straight into the room when we needed a hint, he was waiting for us outside when we escaped, and chatted to us for ages about the rooms after our game (he must be getting sick of seeing us by now though!)

Did we escape?

Yes! In 40:52!

apocolypse

 

 

Booking and prices:

We booked online, you can book several different rooms or time slots at once, just make sure you click on the right location as they are all on the same website!

Price:

2 Players – £44 (£22.00 each)
3 Players – £60 (£20.00 each)
4 Players – £72 (£18.00 each)
5 Players – £85 (£17.00 each)
6 Players – £96 (£16.00 each)

Website:

www.escapereality.com

Escape Reality – Alcatraz

Its been a while since I posted a review.. longer than i would have liked anyway, laptop breaking, plus having exams and assignments due in and working two jobs means ive been really busy over the last few weeks. It’s all done with now though so i can get back to reviewing and escaping! Keep an eye out for quite a few reviews coming up over the next few weeks 🙂

Game date: 13/06/2017

Where: Leeds

Theme: 

“In 1934, Alcatraz transformed into a maximum high-security prison housing the most infamous and dangerous criminals. Situated in the chilly waters of San Francisco Bay, no prisoner has ever successfully escaped. Alcatraz has just reached its maximum capacity for the first time in history – because of you. 
 You are all masters of escaping and no prison has managed to contain you. As highly skilled individuals you have been plotting your escape plan and now the time has arrived. A diversion has been caused by other inmates and the warden has sprinted off to help, leaving you in your cells unguarded. This is your prime opportunity to make your escape attempt. Can you escape before he returns and catches you?”

There isn’t a huge amount I can say about this room without giving things away, however like most of the rooms here, it had been finished to a high standard, and contained everything you would expect from a prison, the cells were well done and contained a bed, toilet/sinks and shelves with a variety of different games and possessions on them. We found the theming of the cells actually created quite a few red herrings, however im not sure if these were intentional or not. As we got further out of the prison, the game changed to reflect this, and most of the puzzles in some way related to the back story, and what we were actually doing in the game. The exit out of the cells was a highlight for me, and fit well into the story.

 

The game:

The game itself was enjoyable, not the best game we have played at escape reality, but still fun and worth playing. A lot of teamwork was required towards the start of this game, and we were doing quite well to start with, the first puzzle in this game had us both doing something, but after this, Paul spent a long time stood around doing nothing This was however, mainly our fault, as we had overlooked something we should really have thought of, and I spent far too long trying to figure things out before asking for a clue. If it wasnt for this, it would have more than likely only been a few minutes where he had nothing to do.

The next part we found a little tricky, the puzzle itself wasnt overly difficult, however Paul was the only one who could really complete this properly, and whilst i tried to help, this was very difficult to do when i wasnt looking at the entire thing myself. We ended up asking for another clue, and he soon got the hang of it and we were on our way.  A team of 4 would have made this section of the game a lot easier. We didn’t really get tripped up from this point on, and the rest of the puzzles were fun and easy enough to solve – which was lucky as we had spent so much time on the first part of the game! As with most of the games we have played here, this one was very linear, and again the puzzles had the numbered QR codes next to them so we always knew which our next puzzle was. The game had a mix of logic, math, observation and code-breaking, and like all of the games here, quite a few practical elements that we really enjoyed solving.

I would recommend 2 players for experienced players, however if you are not too confident working on your own then I would take 4. New players should be ok with 4 or 5, but may struggle with a few of the puzzles in there.

Host, briefing and clue system:

Like the other rooms we played here, you get an iPad with your timer on it, and you can also use it to scan QR codes next to the puzzles and get a hint, but doing this has a time penalty which is added on to your final escape time. It also shows you how many puzzles will be in the game. 4 games in and we still haven’t used the iPad, preferring to stick to the penalty free hint system of having our host come into the room.  If you haven’t read my previous reviews about Escape Reality, when you escape you have to use the iPad to scan an exit code, which then records your time, and I still think this is most stressful part of the game, and a very anxious couple of seconds while you try to line up the iPad, so make sure you have the iPad in your hands when you leave or you will find yourself running back for it!

Callum was our host, and again, he was great, really friendly and helpful, made us feel welcome, and was always straight into the room when we needed a hint, he was waiting for us outside when we escaped, and chatted to us for ages about the rooms after our game (he must be getting sick of seeing us by now though!)

Did we escape?

Yes! In 53:56

alcetraz

 

Booking and prices:

We booked online, you can book several different rooms or time slots at once, just make sure you click on the right location as they are all on the same website!

Price:

2 Players – £44 (£22.00 each)
3 Players – £60 (£20.00 each)
4 Players – £72 (£18.00 each)
5 Players – £85 (£17.00 each)
6 Players – £96 (£16.00 each)

Website:

www.escapereality.com

Escape-Hull Casino

Game date: 08/06/2017

Where: Hull

Theme:

“As if escaping the casino wasn’t challenging enough the room is filled with additional puzzles that hold rewards. Should you stay or should you go? You won’t get rich without taking the risk…”

There wasn’t a huge amount of back story to this room, it’s a pretty simple concept, your goal is to break into a casino to steal as many chips as possible, then get out before your time is up. This room had been done really well, and it looked almost just like a real casino, with a bar, roulette wheel, poker table, fruit machines and various other games, every one of these had been incorporated into the game in some way. A lot of effort had been put into making this look like a real casino, and it was one of the more immersive rooms we have played at Escape-Hull. Every single puzzle was casino related in some way, and you actually had to play some of the games to solve the puzzles which added a whole other level to the immersion.

The game:

This would be our last game at Escape-Hull (unless they decide to open any more rooms) and again, like all the others, we played it with two. This was our fourth escape room today, and we were getting a little tired, and we struggled a bit to get going in this room.

Casino is different to the other rooms here, and you can potentially have the full hour in the room. The goal was to break into the vault in the casino, and steal as many chips you could, then escape before the hour was up. Your escape time was counted as when you managed to get into the vault, and in there was the door to get out the room, which you could leave through at any time, depending on how brave you were feeling. We decided to figure out how to get the key with 5 minutes remaining, but didn’t leave the room until the last 10 seconds. Before you got into the vault, there were a number of puzzles with small key safes spread throughout the room, solving one of these puzzles would open the key safe, and give you a key to a locker inside the vault (there were also a few of these keys hidden within the room) A bit of advise if you play this room, try to leave these puzzles until you have got into the vault! We were solving them from the start, and it really increased the time it took us to get into the vault (which they have a leaderboard for) Once in the vault you can start solving the remaining puzzles, and collecting the keys to open the lockers and collect the chips.

The flow in the room good, if not a little strange, as the puzzles to access the vault were linear, but the additional puzzles to access the lockers werent, some of them did need to be solved before others, as some of the lockers held different items needed to solve some of them, but a lot of the extra puzzles could be accessed from the start. We had ended up getting quite a few locker keys before we had entered the vault. I did like this as it meant that if you got stuck on one of the main puzzles, you had something else to do, or if you play as a larger group, it gives everyone something to do whilst people are working on the main ones, but it also distracts from what you should be doing, I think we could have easily got into the vault within 20-30 minutes if we hadn’t been distracted solving other things. The puzzles were a good mix, observation, math/number, logic and a small amount of practical, with a little bit of searching to be done, there wasnt a huge amount to find, but the things that we did find were very cleverly hidden, and could be easily missed even after several searches. This room was a lot of fun, there were a few unique puzzles in here, including the fruit machine one which was really clever, and something we hadnt seen done.

We managed to open almost all of the lockers, the remaining ones were due to missing something very simple when rushing about, another I had actually solved the puzzle but not gone back to put the code in, and the final one was virtually impossible, when our host showed us the puzzle afterwards, he told us that no groups had ever solved this one, and he didn’t understand himself how you worked it out. The puzzle was something that anyone is very very unlikely to ever get, and you also don’t get any clues on how to solve this, and considering no one has ever done it, it looks a lot like it was only put there to stop people getting the maximum amount of chips from the game.

I did really like that even though we got into the vault after 38 minutes, we still got the full hour inside the room and there was still a lot of other things to do, I just wished afterwards that we had focused on getting to the vault and come back to solve the other puzzles later, rather than solving them as we went along. We definitely got our moneys worth in this room!

I would recommend 4-6 for new players, it would be a good first room, as there is virtually no chance of not getting out, and there is plenty to do in here and considering no one has yet managed to solve one puzzle in there, you wont run out of things to do, it also means you can get a lot more chips, leave a few people to work on the linear aspect of the room, whilst the rest of the group searches and solves the extra puzzles. For experienced players I would still recommend 2-3.

Host, briefing and clue system:

Alex was our host, we had met him previously at Escape-Doncaster when we played the two rooms there, and I had mentioned that he seemed very nervous, and sent far too many clues (to the point that we were ignoring them) However he was great for this game, we only had a few clues, and they came when we really needed them. He wasnt at all nervous and chatted to us after the game.

Like the previous rooms, clues were delivered to the TV screen in the room, although once we got into the vault, we found a walkie-talkie and clues were then delivered via that. I’m not sure if I mentioned it in my previous reviews, but Escape-Hulls clue system can send actual images to the screen aswell as text, which makes things a lot easier, it also means that they can point you in the right direction, without actually giving away what you need to do.

Did we escape?

Yes! In 38:56 with 140 chips (As I mentioned before, your escape time that is recorded is the time it takes you to break into the vault)

Casino

 

Booking and prices:

You can book online, and there is a phone number on the website so you may be able to book over the phone. I like the booking system they use, as it lets you add multiple rooms to the same booking.

Price: 

Two players – £48 (£24pp)

Three players – £57 (£19pp)

Four players – £64 (£16pp)

Five players – £70 (£14pp)

Website:

www.escape-hull.co.uk

Escape-Hull EMCU Trials

Game date: 08/06/2017

Where: Hull

Theme:

“The Escape Mysterious Crimes Unit are recruiting and they need you. Having worked through your training you now only have the test to complete. A simple sit down multiple choice test should be easy. Surely that isn’t all that is involved!”

I was really excited about playing this room, the story sounded very much like the film ‘the exam’ which I used to love, so I was quite pleased when some of the layout of the room turned out to be similar.

This room was well decorated, I don’t think there’s a huge amount you can do with an exam room theme, but it was clean, well-lit and had everything you would expect in there. Whilst not the immersive room ever, it worked well and there was plenty of space. It started off as a sort of spy school with a number of tech and gadgets, and progressed to the exam area which had single desks like the kind in American classrooms, each with our tests on them, and a larger desk at the front for the examiner.

The game:

As with all the games we have played here so far, we played this one as a two. I’m very glad we did, I think if we had a larger number of us, we would have completed the game far too quickly. I really enjoyed playing this game, again, it wasn’t the most immersive room, and I’m not sure what could have been done to improve this, as the decoration and puzzles were both done well. The slight lack of immersion wasn’t an issue and it didn’t affect our enjoyment of the game at all, I was just something I was aware of throughout the game.

One reason I liked this game so much, is that I got all the puzzles in it really well, and I felt a little bad for my partner, as I got a lot of the puzzles pretty quickly, before he had chance to try to figure them out himself. The flow of the room was amazing, while linear in parts, a lot of it wasnt and there was quite a large amount that could be done in any order. We flew through the room, and we never spent too long on anything to become frustrated, we didn’t need many clues, and once we got going we just solved puzzle after puzzle, this room really just played to my strengths and was great fun.

We weren’t as quick to start off with, the puzzles involving the gadgets took us a little longer, and we also came across our first ever morse code puzzle, which took us a while to get exactly right,  but towards the latter parts of the game we really sped up. Halfway through the game, the style of puzzles completely changed, which really gave the impression we were progressing into a different section of the test. I felt really good in this room, its nice to find a room now and again where you just get everything, it gives you a great feeling of satisfaction when solving things. The puzzles themselves involved code-breaking, number, logic, a small amount of physical and a lot of observation, they were all on theme and fit into the story, and there was a fair bit of searching to be done, but not always for physical objects. We didn’t really get stuck on anything, until we reached the final puzzle, and here we had actually figured out what to do, but hadn’t found the correct order to do it yet, and we probably spent more time on this one and the morse code puzzle combined than the rest of the entire room, despite this it was something original and we enjoyed solving it  All the puzzles were perfectly logical, and were fun and satisfying to solve. This would be a good room for new players, as it has a good variety of puzzles, and I would recommend 4 players, and two for experienced players.

Host, briefing and clue system:

The same as our other games here, Mike was our game host, and again he ran our game very well, we didn’t need much help at all in this room, but im sure if we had needed clues, they would have come just when we needed them. Like the previous rooms, clues were delivered to the TV screen in the room, and again Mike was happy to chat with us after the game.

Did we escape?

Yes! In 49:21 

lp;kl;

 

Booking and prices:

You can book online, and there is a phone number on the website so you may be able to book over the phone. I like the booking system they use, as it lets you add multiple rooms to the same booking.

Price: 

Two players – £48 (£24pp)

Three players – £57 (£19pp)

Four players – £64 (£16pp)

Five players – £70 (£14pp)

Website:

www.escape-hull.co.uk

Escape-Hull Sherlock/221B Baker Street

Game date: 08/06/2017

Where: Hull

Theme:

“Having been enlisted by Moriarty, your task is to break into 221B Baker Street, defeat Sherlock’s failsafes and retrieve an item of historic importance. Hurry though, Sherlock and Dr Watson are hot on your tail!”

Theres not a huge amount I can say on the theme, decoration was good, it was basically Sherlock’s living room, this section was done well, and the decor fit with the era in which it was set, however the later parts of the game were a bit bare and more could have been done with these, but this didn’t really have an impact on the game as it was only a small part of it. There was an extra objective to this room, we had to steal Sherlock’s hat, but we actually managed to open the door before doing this, and had to go back for it. By the end of the game, we had pretty much forgotten about the hat, whilst the actual game was fun, the hat didn’t really interest us, and I feel like the item of historic importance could have been something more interesting.

The game:

One game down, 3 to go, Sherlock was our second room here today, we played with 2, which like the rest of the rooms we have played here, was the perfect number for us. We had two objectives in this room, to escape, and to find and steal an item belonging to sherlock. Like a lot of the rooms we have played with both Escape-Hull and Doncaster, the starting puzzle was right in front of us, but it was also a place we never think to look, as we always assume its decoration. Once we figured this out, we got going a lot quicker, the room wasnt too difficult, and flowed well, it even had a few audio puzzles which was a nice change as we don’t often come across these.. The puzzles were logical and fun to solve, and we got most of them pretty well, although we did waste some time trying to figure out a number of long riddles we had collected throughout the game, however it turned out that we didn’t actually need to do this. We also came across one puzzle that was identical to one in the Da Vinci room at Escape-Doncaster, but luckily this was the only one, and nothing of major importance. The puzzles were mainly on theme, and contained a mix of number, observation, logic and code-breaking, and a we had to do a little bit of searching. None of the puzzles were hugely memorable, but they were fun, well thought out and satisfying to solve, and we enjoyed this room alot.

This would be a good room for new players, and I would recommend a team of 4, while experienced players should be fine as a two.

Host, briefing and clue system:

The same as our last game, Mike was our game host, and again he ran our game very well, we didn’t need a huge amount of clues in this room, but when we did, they were delivered at the perfect time. Like the previous rooms, clues were delivered to the TV screen in the room, and again Mike was happy to chat with us after the game.

Did we escape?

Yes! In 47:14 

Sherlock

 

Booking and prices:

You can book online, and there is a phone number on the website so you may be able to book over the phone. I like the booking system they use, as it lets you add multiple rooms to the same booking.

Price: 

Two players – £48 (£24pp)

Three players – £57 (£19pp)

Four players – £64 (£16pp)

Five players – £70 (£14pp)

Website:

www.escape-hull.co.uk

Escape-Hull The Darker Side Of Hull

Game date: 08/06/2017

Where: Hull

Theme:

You’re usually more than happy to take the night shift at Hull’s History Museum but after the disappearance of your colleague it’s certainly not where you want to be. Gather your team and delve deep into the museum to find out what happened to your colleague but be careful, you may discover more about Hull’s dark past than you wanted to”

The website advises Parental guidance due to this room featuring information on real murders that occurred in Hull (provided by local historian Mike Covell). Whilst being quite dark (which IS the theme of the room) it was quite interesting to actually learn a bit of Hull’s history whilst playing this room, and I can still remember some of the stories we learnt about in the room. It’s not every day you get a history lesson with your escape room!

This is the second museum themed room we have played, but unlike the hi-tech room The Heist we played at Enigma Doncaster, this was more of an old-fashioned museum. The room had a lot of padlocks and not much tech, but this made sense as it was a history museum after all. The room was well decorated, and was believable as a museum, the theme of it being quite nautical, and a lot of the exhibits and information focused on the fishing side of hull, with a huge old-fashioned anchor in there, several different types of model ships, boat tickets and tools. A few other aspects in focused on the timeline of events which happened in hull, dating back to the early 1200’s, listing key events in Hulls past, and the different kings and queens of the times. A lot of the ‘murder’ history was hidden to start with, and we uncovered more and more of this as we progressed in the game. The puzzles were all on theme, and a lot of the information and exhibits played a part in the actual puzzles, and were done in unique and interesting, but not instantly obvious ways.

The game:

This is our second visit to Escape-Hull, and we were booked in to play the remaining 4 games in a row. This game is for 2-5 players, we played with 2. I’m glad we played this room as a two, there was a lot to do, but I feel that with a larger number of people we would have got in each others way (this wont be the case for everyone, as there is plenty to do, and even as a team of 5 there would be something for everyone, but we like to do everything ourselves). Just having the two of us meant that the starting point of the game took us a bit longer, but it also made it more fun, a lot of teamwork was required here, and you really had to help each other out to progress in the game. We did really well in this room, we never hit any major road blocks, and flew through the room which flowed beautifully. We did get tripped up at one point down to our own stupidity, as we repeatedly kept getting two names mixed up, and spent ages trying to solve a puzzle using the wrong name, and both us and our host couldn’t understand why our code wasnt working, but eventually we clicked on and rectified our mistake (after giving ourselves a telling off for not enough paying attention) and we were back on track. There was a good variety of puzzles in this room, word, logic, practical, math, a lot of observation and quite a bit of searching. The puzzles were alot of fun, satisfying to solve, and each one gave us a little bit more information about the dark past of Hull. The way all the exhibits and actual facts in the museum had been incorporated into the puzzles was great, and we had alot of fun in this room.

This room shouldnt be too difficult for newbies, and I would recommend 4 or 5 players as there is a lot to do, experienced players should be fine with two.

Host, briefing and clue system:

The same as last time we were here, Mike was our game host, and again he ran our game very well, we didn’t need a huge amount of clues in this room, but when we did, they were delivered at the perfect time. Like the previous rooms, clues were delivered to the TV screen in the room, and again Mike was happy to chat with us after the game.

Did we escape?

Yes! In 50:43 

Darker side of hull

 

Booking and prices:

You can book online, and there is a phone number on the website so you may be able to book over the phone. I like the booking system they use, as it lets you add multiple rooms to the same booking,

Price: 

Two players – £48 (£24pp)

Three players – £57 (£19pp)

Four players – £64 (£16pp)

Five players – £70 (£14pp)

Website:

www.escape-hull.co.uk

Escape Reality – Jungala

Game date: 06/06/2017

Where: Leeds

Theme: 

“You have discovered an old board game in your attic and once opened you are engulfed by a vortex and transported into an alternative realm. After only seeing a glimpse of the terrible world inside you are thrown back into reality. Vowing never to approach the game again you attempt to leave but the door has been locked trapping you in. You have no choice but to complete the game or be trapped inside the other realm for eternity. You only have sixty minutes to complete the game or be trapped inside the other realm for eternity!”

The decoration in the living room section of this room was great, a room that could have been taken straight out of the 90’s, with flowery sofas and ornaments, and old-fashioned wall paper, and we felt like we were actually there in the living room playing the board game. The jungle section of this room wasnt as impressive, and I think a lot more could have been done with this section, the walls were painted completely black, with a few cobwebs on them. There was little in the way of decoration, a table, a few props and rocks scattered about. This section lacked that great sense of immersion that the living room part of the game created, and I feel they could have added something in here, although the puzzles were mostly well thought out and fit well with the theme.

 

The game:

Our second game of the day at Escape Reality, and now our second visit, the game is for 2-6 players, and again we played with 2.  Jungala is rated as the easiest game, the only one with 3 out of 5 stars, but we were warned that people actually found it more difficult than some of the ‘harder’ rooms, and the escape rate wasnt very high. We did end up needed in few clues in this room, some of them we probably could have managed without, as we had just not checked our working out, or overlooked a small detail.

The starting puzzle was immediately obvious, and we did that one pretty quickly, but after that we came across two puzzles where we knew what we had to do, but couldn’t figure out where to get some of the information from. It turned out we needed to use the same thing for both puzzles, but in a different way, and it was something that we didn’t even think to check as it seemed too simple! The puzzles in this room involved a lot of logic, some maths, practical and a small amount of code breaking and observation. There was a little bit of searching to be done, and most of the puzzles were really fun to solve, we got some of them straight away, but some of them had multiple ways in which they could have been done, and led to us over thinking a lot of the puzzles in this room. There was one puzzle in particular that was so simple we never would have got it on our own, and we spent a while trying to solve it in different ways. A puzzle towards the end also tripped us up, most of the puzzles in the room made sense, but this one wasnt very logical, and we had actually really enjoyed solving the first part of this puzzle, but the second part didnt make much sense to us and it was difficult to see how you would have got to this conclusion without a clue, as there was another was another way of doing it that seemed the far more obvious solution. This room actually took us longer and we needed more clues than the more difficult  Iron Kingdom room that we played before hand. Despite a small number of the puzzles being far too ambiguous, the majority were rewarding to solve, they had a good variety, and we enjoyed the slight practical element the game had.

The room was fun and is worth playing, but experienced players will need to be careful, as you are at risk of over thinking everything. For new players I would recommend 4 or 5 players, even though it’s the easiest room here, it is a little tricky in parts! For experienced players 2 or 3 should be enough.

 

Host, briefing and clue system:

Like the other rooms we played here, you get an iPad with your timer on it, and you can also use it to scan QR codes next to the puzzles and get a hint, but doing this has a time penalty which is added on to your final escape time. It also shows you how many puzzles will be in the game. 4 games in and we still havent used the iPad, preferring to stick to the penalty free hint system of having our host come into the room.  If you havent read my pervious reviews about Escape Reality, when you escape you have to use the iPad to scan an exit code, which then records your time, and I still think this is most stressful part of the game, and a very anxious couple of seconds while you try to line up the iPad, so make sure you have the iPad in your hands when you leave or you will find yourself running back for it!

Since writing my last review, I have checked who our game host was, and we had Callum for both this room and the Iron Kingdom. Again, he was great, really friendly and helpful, made us feel welcome, and was always straight into the room when we needed a hint, he was waiting for us outside when we escaped, and chatted to us for ages about the rooms after our game.

Did we escape?

Yes! In 54 minutes!

Jungala

Booking and prices:

We booked online, you can book several different rooms or time slots at once, just make sure you click on the right location as they are all on the same website!

Price:

2 Players – £44 (£22.00 each)
3 Players – £60 (£20.00 each)
4 Players – £72 (£18.00 each)
5 Players – £85 (£17.00 each)
6 Players – £96 (£16.00 each)

Escape Reality have a 20% discount code on their website, use ESCAPEREALITY20 when booking, it may not be around for long though!

Website:

www.escapereality.com

Escape Reality – The Iron Kingdom

Game date: 06/06/2017

Where: Leeds

Theme: 

“Within the largest continent of the world, known as the Iron Kingdom, there exists seven noble families. In the heart of this Kingdom lies the Throne, the main source of conflict between everybody in the land. Whoever sits on the Throne rules the entire continent, a position desired by many, a position in which people will go to extreme lengths to hold. News has quickly spread over the land suggesting that the new King is not the rightful heir to the throne. The discovery has caused an eruption throughout the Seven Kingdoms and a battle for the throne has broken out. You must find out who is the rightful heir to the throne. Who are you going to support? Which house are you going to fight for?”

This room is definitely the best ‘medieval’ room I have played. The room had a lot more padlocks than the other two rooms we have played here, which we expected due to the theme, keypads and switches would have looked really out-of-place in this room. The room was quite large, nowhere near the size of down the rabbit hole, but more than big enough, and so much work and detail had been put into it. Everything was made of wood and metal, the room consisted of a lot of wooden chests, tables and chairs and thick wooden doors, they were all really high quality and so well made, the room was so immersive, the music was spot on and i could really believe we had gone back in time. I was amazed how sturdy and well made everything was, and how much attention to detail had gone into making this room so great.

All the props and puzzles were right on theme, the game had a lot of practical elements to it, where we had to physically do things, and they had managed to make every one of these relevant to the story.

 

The game:

We were only here 3 days ago, when we had first come to escape reality, I had unexpectedly finished work early, so we booked two rooms last-minute and headed on through. We loved them so much that we booked two more when we got home, for a few days later. So this is our second visit to Escape Reality in a few days.

The game is for 2-6 players, again we played with 2. This was a really good number for us in this room, and despite it being one of the harder ones here, we did really well in this room, and I loved every second of it, and im glad we had a small team so we both got to see everything in the room.

This game was everything I had been wanting, and I was actually a bit sad when it was over. The puzzles were difficult at times, but perfectly logical and solvable, and fit in perfectly with the theme, a great variety of code-breaking, word, observation, practical and logic puzzles, with just the right mix of padlocks and tech. We flew through this room, needing very little help. The room had some really unique puzzles, the starting puzzle was so clever, i have no idea how they did it, and it was so easy to do, but at the same time could be difficult to figure out, as its something you may not have seen done before, or even thought was possible to do.

There were a few puzzles in the room that were a bit awkward to do, such as one where we were required to push buttons in a certain order, we ended up asking for help, we had been sure we had it correct, and it turned out we did, but we needed to press the buttons harder than we had been, this wasted a bit of our time, as we had the correct order for a while, and we had been pressing them pretty hard to start with, in the end I had to practically lean on them to make it work. Another puzzle we had an issue with (this one was more down to us) was towards the end, we had solved the final puzzle, but not realised and changed the order of it, ended up asking for a clue again only to find out we had it right to start with, and had just not left it long enough, so we spent another 5 minutes moving things round for no reason.

The puzzles in the room were so much fun, and were really satisfying to solve, I loved every minute of it, and didn’t want the game to end. After playing the two high-tech rooms here a few days ago, it was really nice to play this more traditional room, but it still had just enough tech to add that bit of extra magic to the game, and done in such a way that wasnt out-of-place in theme. After solving the final puzzle, there was one last thing to do in order to open the door, it was so simple, but so clever, and it had actually been part of the back story and wrapped everything up nicely, we remembered the story and what we were here to do, so we got it instantly, but I can imagine it being quite difficult to figure out.

I would really recommend this room to anyone, for me it was definitely one of the best rooms ive played, newbies I would take 4-5 players, there are some puzzles in there that can be tricky, and experienced players should do just fine in a team of 2.

Host, briefing and clue system:

Like the other rooms we played here, you get an iPad with your timer on it, and you can also use it to scan QR codes next to the puzzles and get a hint, but doing this has a time penalty which is added on to your final escape time. It also shows you how many puzzles will be in the game. 3 games in and we still havent used the iPad, preferring to stick to the penalty free hint system of having our host come into the room.  If you havent read my previous reviews about Escape Reality, when you escape you have to use the iPad to scan an exit code, which then records your time, and I still think this is most stressful part of the game, and a very anxious couple of seconds while you try to line up the iPad, so make sure you have the iPad in your hands when you leave or you will find yourself running back for it!

I can’t remember our hosts name! I must have asked so many times so I didn’t forget, and still can’t remember, I think its time to start taking a notepad with me just for writing down names. Our host was great, he chatted to us for ages about the rooms, was so quick getting to the room when we needed a clue, and he was already waiting for us when we got out.

Did we escape?

Yes! In 53 minutes!

The iron kingdom.jpg

Booking and prices:

We booked online, you can book several different rooms or time slots at once, just make sure you click on the right location as they are all on the same website!

Price:

2 Players – £44 (£22.00 each)
3 Players – £60 (£20.00 each)
4 Players – £72 (£18.00 each)
5 Players – £85 (£17.00 each)
6 Players – £96 (£16.00 each)

Escape Reality have a 20% discount code on their website, use ESCAPEREALITY20 when booking, it may not be around for long though!

Website:

www.escapereality.com

Escape Reality – Down The Rabbit Hole

Game date: 03/06/2017

Where: Leeds

Theme: 

“You and your friends were enjoying yourselves at a party when, suddenly you found yourselves transported into another world. Whether it was the drink, the food or some bizarre phenomenon that caused this rapid change of fate doesn’t matter now as you are all in danger. This dimension does not work as you would expect, in fact things can go quite topsy-turvy very quickly if you are not careful. You may not realise at first but there is an evil twist to the game. Have your wits about you, this room will try its best to tease and taunt you. Your team’s challenge is to escape sane and unscarred, whilst finding your way around this peculiar place.”

This was our second game at Escape Reality, and after seeing the first room, I was expecting something equally impressive. Again, I wasnt disappointed, theming was great, all the props were very well made, and looked liked they could have actually come straight from wonderland, the walls were painted with Alice style artwork, and one aspect i really loved about this room where the things scattered on the floor, in one area the room was filled with various game pieces and it was great fun digging through them all. The game started off very pretty, but the further in we got, the more weird and disturbing it got, and we knew we were pretty deep into the game when we walked into a room full of severed limbs. This game was huge, it just kept going and going, every time we thought we were nearly out, we found that we had more to do! After a while I started to think that it was never going to end. The puzzles all fit really well into the wonderland theme and all related to the back story in some way.

 

The game:

The game is for 2-6 players, again we played with 2. We really could have done with a few more people on this one, as the game got progressively harder as we went through it.

We entered the game through a tiny room consisting of a single puzzle, a puzzle that was quite obscure and the logical answer to it turned out to be incorrect, we spent far to long on this one, but we were determined not to ask for help on the first puzzle again. In the end we did, and after the puzzle had been explained to us, we still didn’t think we would have figured it out.

After this we got going, and the room flowed really well from this point, for a little while anyway. The room was very linear, and we solved the next few puzzles easily. I enjoyed this section of the game, we had entered an area where things were not as they seemed, and it really got our brains working solving them.

This large chunk of the game had some really fun puzzles that we just loved solving, but after getting past this we began to struggle, the puzzles got a lot harder and made less sense, and when we got to a beautiful, huge wooden centerpiece that played a part in a puzzle, we really slowed down, the clues to the puzzle gave us multiple out comes, but only a few of these were correct, so we have solved it in the order they appeared, when this didn’t work we had to ask for a clue, and it turned out we just had to try all the different variations. The puzzle following that made no sense to us, and even when explained to us after the game, I was still left thinking ‘ why would we have done that?’ especially when the solution appeared to be something else. They had also used colours in this puzzle, but it wasnt clear enough what some of the colours were – red and orange for example, looked the same. Things got a lot easier after this, and we only got tripped up again at the end of the game, when we were required to do a tiny bit of searching. There had been nothing to look for in this game or the last one we had played, and we just had to move a few props out of the way, but because of the lack of searching, once I came across something we could use I assumed that was all we needed so stopped looking.

Overall the game had some really fun puzzles, even if one or two were a little frustrating, and we had a lot of fun playing it, the feeling of getting deeper and deeper down the rabbit hole was reflected brilliantly in the props and decoration, and this room was just huge! The puzzles were a mix of observation, math, word and logic puzzles and there was just so much to do. One thing that slowed us down and interrupted the flow of the room, was the long walk back to the starting point to press the hint button, then walking all the way back with our host, we probably lost at least 5 minutes doing this, not a huge amount but in a small group this could be the difference between getting out or not. Obviously this got further and further away and became a much longer walk as we progressed, it was so far away, we couldn’t actually hear each other even when shouting.

I wouldn’t recommend this room for new players as there is so much to do and some of the puzzles are a little difficult, I would play one of Escape Reality’s easier rooms first, but if you do play it, i would take a full team of 6. Experienced players would still be better off with a team of 3 or 4.

Host, briefing and clue system:

Like the previous room we played here, you get an iPad with your timer on it, and you can also use it to scan QR codes next to the puzzles and get a hint, but doing this has a time penalty which is added on to your final escape time. It also shows you how many puzzles will be in the game. We didn’t use the iPad in this room either, (again down to not wanting the time penalty) so I’m not sure what kind of hints it gives you or how in-depth they are. When you get out you have to use the iPad to scan an exit code, which then records your time, this was probably the most stressful part of the game, and a very anxious couple of seconds while you tried to line up the iPad, so make sure you have the iPad in your hands when you leave or you will find yourself running back for it!

If, like us, you don’t like the idea of receiving a time penalty, there is also a switch in the room that you can press, and your host will enter the room and give you a clue. You can do this as many times as you want with no penalties.

Prateek was our host again, he was always there straight away when we needed a clue and again he was friendly and happy to chat with us about the room afterwards.

Did we escape?

Kind of.. we were right at the end of the game and had figured out the last puzzle, but thanks to me not looking round enough we missed where we were supposed to put the answer, and we ran out of time walking back to the start of the game to ask for a clue, but we got to finish the game anyway as we were so close.

Down the rabbit hole

Booking and prices:

We booked online, you can book several different rooms or time slots at once, just make sure you click on the right location as they are all on the same website!

Price:

2 Players – £44 (£22.00 each)
3 Players – £60 (£20.00 each)
4 Players – £72 (£18.00 each)
5 Players – £85 (£17.00 each)
6 Players – £96 (£16.00 each)

Escape Reality have a 20% discount code on their website, use ESCAPEREALITY20 when booking, it may not be around for long though!

Website:

www.escapereality.com