Game date: 31/05/2017
“You’ve been infected with a virus. You have two options. Sit around and let it take you or redouble your efforts and retrieve a vaccine from an old medical facility. This is not your only problem. After retrieving the vaccine you must find a way to defeat the lock down on the laboratory. The quarantine timer is set to 60 minutes, after which the room and all traces of your work will be incinerated. You must do this if the rest of humanity is to benefit from your work.”
The decoration was your standard lab setup, metal cabinets, work benches, periodic tables and maps on the walls. We had seen a lot of this rooms props and furniture before, in the Area 51 room at the Doncaster branch. Luckily this was not the case with the puzzles, and we only came across one that was similar.
While not hugely immersive, the room was clean, and well finished, and the puzzles fit well into the theme, with a few of them giving us a little bit more of the story throughout the game, and an insight into the progression of the virus and how it affected the world.
Our second room of the day with Escape-Hull, and our second game playing as a 2, and we were feeling a little bit more confident in our abilities now after our previous escape. Despite that, it took us a while to get going, mainly because the first clue was hidden somewhere we didn’t even think to look, as its something that isn’t usually part of the game, I doubt we would have ever actually have found this without a hint. After that things got moving a bit quicker, but we found ourselves over thinking pretty much every puzzle, and ended up needing quite a few clues. We overcomplicated almost everything in this room, when what we actually needed to do was quite simple. The room felt linear, but we were tripped up a lot by receiving items that we didn’t need to use until a lot later on, every time we found something along with a clue we had picked up, and we assumed the two would work together.
The room didn’t flow great for us, but this could have been more down to us than the game design, and there was a good variety of puzzles, a mixture of math, observation, code-breaking, practical and logic puzzles, with only a little searching to do. There was a lot of gadgets in the room which were fun to play with, and we really liked this aspect of the game, and the clever puzzles they had created around these gadgets were definitely a highlight for us, but some of the puzzles didn’t make sense to us. We got the harder puzzles quickly, but some of the easier ones just weren’t logical and seemed to be mostly down to guesswork.
I had loved the previous room we had played (Taken) but I just couldn’t get into this one, and felt as though we were getting nowhere. Often when we solved a puzzle, instead of the feeling of accomplishment, it was more a feeling of confusion, as we tried to figure out why that was something we would have ever done, or what we had actually done, there was no logic behind them and again this just didn’t make sense to us. I wouldn’t recommend this room to experienced players, as you are likely to over think a lot of the room, and some of the guesswork may leave you frustrated, but this would be a great room for new players, and the lack of experience would actually make the room easier, it’s a good room to introduce you to escape rooms.
For newbies, and I would recommend around 4 players, experienced players I would recommend 2, but be careful over thinking things!
Host, briefing and clue system:
Again Mike was our game host, and again he ran our game very well, and we really would have struggled to complete this room without his help. Like the previous room, clues were delivered to the TV screen, and they came exactly when we needed them, and again he was happy to chat with us after the game.
Did we escape?
Yes! In 54:25
Booking and prices:
You can book online, and there is a phone number on the website so you may be able to book over the phone. I like the booking system they use, as it lets you add multiple rooms to the same booking,
Two players – £48 (£24pp)
Three players – £57 (£19pp)
Four players – £64 (£16pp)
Five players – £70 (£14pp)