Stuck In The Riddle – Murder Mystery

Where: Huddersfield

There’s been a murder! Whilst attending Lord Farringdon’s annual dinner his Lordship leaves the room for a short time and suddenly there is a loud gunshot! You were the last to see him alive so suspicion quickly turns to you. The quick thinking Colonel jumps to conclusions and bumbles you into Lord Farringdon’s study and locks the door behind you while the police are called.

You know you’re not the murderer, but you need to find out who is, where he was killed, and with which murder weapon so you can tell the police when they arrive to arrest you in an hour.

You have 60 minutes to find out who the real killer is, and the murder weapon they used, before the police arrive and take you away!!

A late 1930’s study, very well decorated with most of the furniture and the decor matching the era, and a lot of the puzzles were in line with the theme. The story in this game was very involved, and as we progressed we found out more and more things to help us identify the killer.

The game is for 2-8 players, and we played it as a 2, and whilst I’m glad we did as it meant we got to see all the puzzles, there were a few times that we felt an extra pair of hands would have been a big help. There is quite a lot to do in this room, while it isn’t overally difficult, there is a lot to get through which small groups of new players might find a little daunting. If your pretty new to escape rooms, I would take at least 4 or 5 players, if you have played a lot of rooms you should do fine with 2 or 3.

From the start the room flowed really well, the story continued throughout the game, as we investigated the study we found more information to help us figure out who the killer was. Think of being inside a game of cludeo, that’s what this game is, in order to escape, you need to find the killer, the murder weapon and the room in which the murder was committed. This aspect of the room is what set it apart from the other ‘murder mystery’ games we have played, you actually had to collect clues and figure out who did it to escape, rather than just being told at the end who the killer was, or the last clue just having the answer on it. It made it a lot more immersive being involved in the game and being part of the story.

While most of the puzzles fitted with the theme and the era, there were a few that stuck out, one being a digital LCD display, which looked really out of place in this old fashioned room, and a few other puzzles didn’t really fit in with the game or the story, and we found ourselves questioning the relevance of them and why we would be doing this. There was quite a lot of number locks to start off with, and with there only being two of us, the trying every code in every lock to became a little time consuming, added to this was the fact that we seemed to have lost the ability to read numbers correctly, and found ourselves a few times having read a number wrong that I myself had written down.

The room was a good difficulty level for us, we felt like we had got loads done, and nothing was too difficult that we were stuck on it too long. One puzzle that really stuck out for us was something that we have never seen done before, i wont ruin it, so all i’ll say is this was our first smell puzzle and we were impressed!

Overall, we really enjoyed this room, it has a wide variety of puzzles and a strong story which tied everything together nicely.

Host, briefing and clue system:

Jake (I think? Sorry I’m really bad with names!) was waiting to greet us when we arrived, he was super friendly and chatted to us before and after the game, clues were delivered to a TV screen, and he ran our game really well, giving us a nudge in the right direction when we needed it.

Did we escape? 

Yes! In 53.09

Website: 

www.stuckintheriddle.com

Price:

2 players – £34 (£17 each)
3 players – £48 (£16 each)
4 players – £60 (£15 each)
5 players – £70 (£14 each)
6 players – £78 (£13 each)
7 players – £84 (£12 each)

8 players – £96 (£12 each)

The Escapologist – World of Wizardry

So first of all…I haven’t posted any reviews for a while, so sorry to anyone whose games I have played and are waiting for the reviews. I won’t bore you with all the details, but I have a few on going medical conditions which have been a lot worse this last month and have been swapped around on my medication, along with that I’ve also been ill, so I’ve just been back and forwards to the doctors, and in bed a lot of the time. I’m a lot better now so I’m focusing on getting caught up on my reviews!

Where: Selby
Theme: 

“Have you ever wanted to experience walking through a Platform as they do in The Film Harry Potter? Are you a Muggle or as powerful as Dumbledore? Well now is your opportunity to see what Magical traits you have. From simple spells such as Aberto (pronounced as Uh-bare-toe) with a flick of the wand. Testing out your knowledge and magical skills trying to complete the room…With wands in hands, potions poised and spells spoken; find ways to crack codes and decipher puzzles within 60 minutes and pass the final test of the school year. Will you be a graduate of the World of Wizardry? ” 

The Escapologist is a little different to most of  the escape rooms we have been to, on the ground floor is a gorgeous steampunk themed bar/restaurant – which just looks amazing – filled with super comfy and unusual seating, it would be a lovely place just to sit and have a drink even if you weren’t planning on playing the escape rooms. Unfortunately we didn’t have time to have anything to eat – the food looked lovely – but hopefully we will next time we go.

The actual escape rooms are upstairs, somehow this is the first wizard room we have played (although we do have a few planned now) so we weren’t entirely sure what to expect, but we were prepared for a lot of ‘Harry Potter’ type puzzles.

Starting off at the train station, we needed to find our way to the school of wizardry and track down our missing wand. The room itself – like the rest of the building – was clean and well decorated. Everything fit well into the theme and all the little details had been thought of, imagine a classroom at a school of wizardry and this exactly what you’ve got here.

Game:

We played as a two, however most of the game wasnt linear so there is plenty for everyone to do whether you have 2 or 6 people in your group. Having played mostly linear games for the last few months, it was a nice change, although it did throw us a little to start off with when we were opening locks and not pulling out another puzzle, but once we clicked on that there were multiple things we could be doing, we had another look round and began spotting tons of things we had originally missed.

The flow of the game was a little strange for us, as none of the puzzles followed on from each other, we found ourselves stopping quite a few times, to wander round wondering what we were supposed to do next, this could just be down to the amount of mostly linear games we have played.

The puzzles themselves were a good mix, word, logic, observation and code-breaking, and a mixture of difficulty levels, and all of them magic related in some way. Some were simple and easy to solve, but relied on you actually spotting it….this part being a little more difficult. Other puzzles were more complex and a little harder, but right in front of you so you couldn’t miss them. One puzzle in the game didn’t really make sense to us, and when explained to us afterwards we still didn’t quite understand the logic, we could see what we were supposed to do, and we had solved the puzzle, but we couldnt understand how we had managed to get to that conclusion, as the clues seemed to be pointing us to do something slightly different.  The last puzzle was a nice, fitting way to end the game.

Overall, most of the puzzles were fun to solve, and apart from not knowing what to do next, we never really got stuck too long on anything (excluding the one mentioned above). If your only into linear games, then this might not be the room for you, but its a family friendly room and suitable for new players with a little help – maybe 5 or players -(there is definitely plenty to do at once) but challenging enough that experienced players will still enjoy it , for those who have played quite a few rooms, I would say you would do fine with 2 or 3 players.

Host, briefing and clue system:

Clues were sent to our TV screen in the room, they were all written in a sort of spell/poem style, so all the clues were 4 lines of rhymes, which I loved as it felt less like someone was talking to you from a control room than the usual ‘you need to look under the rug’

Nicola ran our game really well and we received clues exactly when we needed them so we were never stuck on the same thing for too long, all the staff we spoke to were helpful, friendly and happy to chat to us, and you could see they really care about the rooms and their customers.

Did we escape?:

Yes! In just under 53 minutes!

Price:

Peak – Friday, Saturday, Sunday

Off Peak – Monday, Tuesday, Wednesday, Thursday.

  • 2 players – off peak- £40.00            peak- £48.00 
  • 3 players – off peak- £54.00            peak- £60.00
  • 4 players – off peak- £58.00            peak- £72.00 
  • 5 players – off peak- £60.00            peak- £80.00 
  • 6 players off peak- £66.00             peak- £84.00

Website:

www.the-escapologist.com

Stuck In The Riddle – The Dungeon

Where: Huddersfield

Theme:

“The king is dead! In the late hours of last night your father, and the king of England, tragically died under suspicious circumstances. Suddenly a troupe of guards, commanded by your cousin, burst into your room while you sleep and take you to the dungeon to lock you up – as the rightful heir to the throne you suspect your cousin is planning on murdering you so he can claim the throne for himself”

Most sections of the game were very well done, we played this game not long after it opened so everything was in great condition, the dungeon was what you would expect, Medieval style chests, table and decorations. The floor had a carpet printed with stone tiles, which was the strangest thing to touch, as you were expecting real stone but instead of being cold and hard, it was warm and soft. The props were well made and looked authentic, making the room quite immersive in some parts, however one section of the game appeared to not really have any theming at all and I feel something more could have been done with this area.

Game:

So I was a little surprised when I received an email from a new escape room called ‘stuck in the riddle’ considering the similarities in our names, and just as surprised that I hadn’t come across it myself. According to the website, have 3 rooms planned which already have themes, but have opened with just one and the others will open at a later date. We are always happy when new rooms open up nearby, so got booked in as soon as we could.

We played this game as a 3, normally I prefer playing as a team of 2, but for this room i was glad we had the extra person with us. The start of the game relied on good teamwork and communication, we were all able to reach certain items, and had to share information to complete this part of the game. The game flowed quite well, there was a few easy puzzles, a few more difficult puzzles, and some which took us a long time to solve. Some of the puzzles in the game had multiple ways which they could have been attempted, and nothing to point out which was the correct way, so we spent far too long on these trying out all the different ways they could be solved until we found one that gave us an answer that worked in one of the locks. I don’t mind complicated puzzles, or puzzles that require you to try different things to solve it, but puzzles that have endless ways they could be solved and nothing to point to the correct way tend to waste a lot of time. Apart from a few of these puzzles, the room flowed pretty well, a good difficulty level for us, and a good mixture of logic, observation, math and practical puzzles, with a fair bit of code breaking. The puzzles mainly stuck with the theme, however a UV torch puzzle stood out a little bit, as everything else had been right on theme, it seemed a little unfitting to have UV torches in this Medieval dungeon. Overall the room was fun to play, a few of the puzzles could be improved a little over time to take away some of the guesswork, but this game didn’t really have that ‘first room’ feeling about it which you often get when playing the first built room of a new company. Experienced players should do fine with 2-3, however the game may be a little tricky for new players, while I feel that 7 players might be a little crowded, especially at the start of the game, i would take 4-6 as the extra brains may be very useful.

Host, briefing and clue system:

Tom (the owner) as our host, he was friendly and seemed to care about his rooms. Clues were delivered to a TV screen, and Tom ran our game really well. Clues were sent to a TV screen in our room, and Tom ran our game really well.

Did we escape? 

Yes! In 57:46 

dungeon

Website: 

www.stuckintheriddle.com

Price:

2 people – £34 (£17 each)
‘3 people – £48 (£16 each)
4 people – £60 (£15 each)
5 people – £70 (£14 each)
6 people – £78 (£13 each)
7 people – £84 (£12 each)

Locked In Games – Lion the Witch and the Wardrobe

Where: Leeds

Theme:

“Step through the wardrobe into the bleak, eternal winter of Narnia. The White Witch is determined not to let anyone get in the way of her quest for power, least of all a family of human children. She has set a deadly trap for Lucy, Peter, Edmund and Susan and without your help, they have little hope of escaping from her evil clutches. Can you work out how to free the Pevensie children from the dark dungeon in the White Witch’s icy castle? Or will they perish before taking their rightful place at the thrones of Cair Paravel?”

The theming in the room was lovely, a very pretty room and a really nice place to spend an hour. This would be a great room to play as a family and people of all ages will appreciate it. ‘Narnia’ was very well decorated, and a lot of attention to detail had been put in, there’s just so much in this room and they have really worked hard to ensure every last inch of the room fit the theme. Every puzzle and prop was well maintained and fit in seamlessly with the story.

The Game:

We started off the game in a smaller room containinga few puzzles, and spent far too long in this section of the game, which really impacted us in the later half of the game – we really could have used all the time we had wasted – there wasn’t a huge amount to do in here, but one of the puzzles happened to be something we are not too great at, and we managed to overthink it quite a bit, and it turned out we could have got this done much quicker. Be very careful in this first section, as their isn’t really a way to receive clues, and no TV screen so you have no idea how long you have been in there for until you make it to the next part. I imagine that this section is intended to be completed quite quickly, and i’m assuming that we spent a lot longer than normal in here). It won’t come as a surprise (and i wont be spoiling anything by saying this) that to get to ‘Narnia’, we had to go through a wardrobe, I loved the way that this had been done, as we had to do something very specific to do this, but I’ll leave that part as a surprise.

As pretty as the room was, we really didn’t ‘get’ this room. It was hard work for us to actually complete it, and we needed a fair bit of help. The puzzles themselves weren’t too difficult, but knowing what we should be doing when was an issue for us throughout the game. The one thing I didn’t like about this room, is that almost straight away we had a huge number of things to work with, and everytime we managed to solve a puzzle and open up a lock, we ended up with more things, we never knew when we had all the pieces of something, and there was never much of indication of what we should be doing at what point. The game didn’t flow great for us, we were constantly having to be told what things we needed at that point in time, which is what we needed the help with – once we had picked out the things we were supposed to be on, we had no problems actually working the puzzles out, but everytime we solved a puzzle we would receive a new stack of things which weren’t all relevant at the time. There were a few things which we had got very early on in the game, but couldn’t actually use until the very end. We were collecting things which were parts of puzzles, and everytime we got a new item, we had to go back through all the stuff we had found and see if we could use it yet. I imagine that this would be ok if you were in a larger group, but for two of us it was very time consuming and really interrupted the flow of the room. We ended up with so much stuff all laid out all over the floor at the end of the game that you could hardly see it.

That being said, the puzzles themselves were fun to solve, once we had been told what we should be using, and a good mixture of word, math, observation, logic and practical (ish). I feel that the game would have flowed much better if a lot of the items were received in a better order, as this was a pretty linear game, there was no reason to have so many things right from the start other than to confuse you and throw you off.

The game was a little stressful at times, and we often felt we were just sifting through things, but the actual puzzles themselves were clever, and like all the rooms here, broought so many aspects of the room into play, every puzzle was right on theme, nothing out of place and we absolutely loved the final puzzle (one of the few things that we did know when we had all the pieces) and a few of the other puzzles stuck with us. A lot had been done in really clever ways, incorporating actual objects in the room into each puzzle, the theming and the puzzles were so well done, it was just a shame that the room didn’t flow as well as it could. It could just be that this really wasn’t our style of room, but i feel a few tiny changes to the order of things and the room would have flowed really well for us, but don’t take my word for it, everybody is different and will enjoy different types of games. Experienced players would be ok in this room, with anywhere between 2 and 4 players, depending on how confident you are with this sort of game, a few extra pairs of hands would have really helped us in here, new players i would take at least 4, 5 if possible, due to the amount of things actually in here.

Host, briefing and clue system:

Huma was our game host, she was lovely and ran our game really well, and was more than happy to chat with us about the games after. She went through everything with us, made us feel welcome and excited to get into the room.

Clues are delivered to the TV screen in the room. The rooms have mic’s so we could always ask for help if we needed it. Huma was a huge help in this room, and I’m pretty sure we would never have made it out if it wasn’t for her help, hinting at what we needed to be doing at certain points in the game.

Did we escape?:

Yes! In 58:14!

Price:

2 Players – £40

3 Players – £45

4 Players – £56

5 Players – £65

6 Players – £78

Website:

www.lockedingames.co.uk


Locked In Games – Nursary Nightmares

Where: Leeds

Theme: 

“For most people, their home is a place of safety and refuge. But what if the one place you should feel safe becomes your prison? For the Beechworths, their large Victorian house was a source of both pleasure and pride. But one fateful night, every one of their servants vanish without a trace, the doors and windows are locked tight and the family are trapped inside. No one knows for sure exactly what happened to the Beechworths in the hours that followed but by morning, only one member of the family had survived. Follow in the footsteps of nine-year-old Anna-Mae and see if, like her, you can escape before it is too late. ”
The story was good, a creepy old fashioned kids bedroom, complete with cot, dolls house and kids toys. Some of the props and furniture were quite worn, and whilst this did fit with the old fashioned theme, it also made the room look a little run down and uncared for, and after just playing the diner which was immaculate, you could really tell. Again there was no music, just sound effects coming from the TV, making us jump now and again when an unexpected sound played.

The game:

The same as the previous room here, we played this one with two people, and could really have done with a few extra pairs of hands! This game is VERY search heavy, even after a very thorough search, we could think of nowhere we hadn’t looked in, under, behind or on, it turned out we had still missed a few items! One issue we had with this was we were never sure when we had found everything for certain puzzles, it was clear we were collecting things for a number of different puzzles, but not knowing when we had them all meant us trying things over and over, not knowing if we had just missed some things in our search, or if the items were for later in the game.
As with the Diner, the puzzles were all right on theme. Every one was in some way related to a kids room, whether it be nursery rhymes, stories, toys or playing actual kids games. One thing I don’t like much in escape rooms is when random puzzles are thrown in just for the sake of it, it’s great that you can make complicated puzzles that look fancy, but why is there an iPad in this Egyptian tomb? why am I driving a remote control car on a pirate ship? Puzzles that don’t fit the time period of the room often spoil the immersion, and leave you asking the question, why would I have done that? But the games here so far have had nothing that was out of place in their rooms. The puzzles themselves weren’t too difficult, but we were held back a few times by having missed a well hidden item that we needed. There was a mixture of observation, word and logic puzzles, and what could very loosely be described as practical puzzles, but the game was heavily reliant on your searching skills – if you didn’t find everything, you couldn’t properly complete a lot of the puzzles. While we did manage to find most of the items, our host helped us out finding the last few things we had missed, I can imagine this being very difficult if you are new to escape rooms and are not familiar with the places you should search – it would take a while to explain all the hiding places over messages if you had missed a lot, although the mic’s in the room must help the hosts with this immensely.
Overall, a good room if you enjoy running around trying to find things, if you hate searching, this is not the room for you! I cant really say if having more players would help or not in this room, if you can communicate well then it would be a bonus, but if not you may find it slows you down more, with a large group, theres always a chance of missing things due to someone saying “yeah I’ve checked here”, then that area wont get re-checked as everyone else assumes it has been checked thoroughly enough the first time. I’m not sure this would be a good first room just down to the amount of searching, but if your feeling confident I would take 4 or 5 players. Experienced players I would still say 2-4, we were looking for things almost the entire game, and made it out with only 5 seconds left!

Host, briefing and clue system:

Huma was our game host, she was lovely and ran our game really well, and was more than happy to chat with us about the games after. She went through everything with us, made us feel welcome and excited to get into the room.

Clues are delivered to the TV screen in the room. The rooms have mic’s so we could always ask for help if we needed it. Luckily Huma was on hand to help us find the items we had missed, or we may never have made it out! She gave us a good amount of time to do our own searches, before helping us out finding the few things that remained, never leaving us long enough to get frustrated.

Did we escape?

Yes! (Just!) In 59:55



Price:

2 Players – £40
3 Players – £45
4 Players – £56
5 Players – £65
6 Players – £78

Website:

www.lockedingames.co.uk

Locked In Games – American Die-ner

Where: Leeds

Theme: 

“The clock is ticking and you can’t afford to waste a moment. Shirley’s Diner is usually known for its strong coffee, relaxing atmosphere and no-nonsense waitresses. But today something threatens to disturb the calm of this all-American diner forever. Lurking inside the kitchen is a deadly bomb and you are the only ones who can diffuse it in time. Who could want to destroy Shirley’s and why? Could it be Brad, the chef who left the diner under a cloud last month? Or could this be the handiwork of a very dissatisfied customer? Will you manage to save Shirley’s in time?”

The theming in the room was great, I loved the decoration in this room, everything you would expect from an American diner. The diner area consisted of typical metal tables and red chairs, menus on all the tables and a counter complete with cakes, tip jar, sauces, special boards among other things, the floor was covered in checkered tiles and the kitchen area sported weighing scales, microwave and even a fridge and oven. The decor was immaculately done, and really felt like you were inside an actual working diner. One of my favorite parts had to be the custom-made menus they had laid out on each table. A really pretty room and we had lots of fun running round looking for the hidden items! (I do feel i should mention that the picture at the top of the page is not the actual room, and just what they use on their website)

The game:

Our first game at Locked in, I was pretty excited for this one as i hadn’t played a diner escape room yet. We played this as a two, although you can have between 2 and 6 players. There was no music in this room, but sound effects which played now and again, of tills opening, orders being taken and other diner themed noises, whilst they did fit in with the theme of the room, there was one noise in particular that was very loud and scared us half to death every time it played!

Before the game, we got to choose our roles, Paul opted for the chef, leaving me to be the waitress, so we put our costumes on and were taken into our corresponding sections of the diner. Good communication is essential for the first part of this game, and I was thankful there were only two of us, as a larger number may have actually made it more difficult (obviously this depends on the people in the group). If you play this room, have a good look around, there are some things which are in places you may not think to look and can be easily missed!

Every puzzle in this room was diner related in some way,  a lot of the actual things in the diner (food, menus, condiments) were incorporated into the puzzles, and we found ourselves carrying out actual tasks which we may have done working in a real diner. There is a bit of searching to be done in this room, not a huge amount, but alot of things are well hidden, although thankfully we managed to find them all. The room didn’t really have any practical elements as such, but the puzzles were interesting, and a mixture of math, observation, logic, word, and at one point, a fun little audio puzzle we hadn’t seen before.  We didnt need much help in this room, we did get stuck a little at the start, but this was down to us not communicating well enough at the start of the game, and once we started to do this, the game flowed really well.

Experienced players I would recommend a team of 2 or 3, and for new players around 4, some of the puzzles may be a little tricky for new players, so if your confident in your ability to work as a team, you would be fine with a full team of 6.

Host, briefing and clue system:

Huma was our game host, she was lovely and ran our game really well, and was more than happy to chat with us about the games after. She went through everything with us, made us feel welcome and excited to get into the room.

Clues are delivered to the TV screen in the room. The rooms have mic’s so we could always ask for help if we needed it. We didn’t need a massive amount of help in this room, but we were provided with a helpful nudge now and again exactly when we needed it.

Did we escape?

Yes! In 55:19

Diner locked In

 

Price:

2 Players – £40
3 Players – £45
4 Players – £56
5 Players – £65
6 Players – £78

Website:

www.lockedingames.co.uk

Escape Reality – Apocalypse

 

Game date: 13/06/2017

Where: Leeds

Theme: 

“A series of cannibalistic homicides has begun to occur in the city of Dreadwood. Police have failed int heir attempts to investigate and prevent these horrific crimes and had to turn to a team in their Special Forces department known as “Alpha Team”. They were commissioned to unearth the cause of this madness and restore public safety. However, the Alpha Team have disappeared with no traces of their whereabouts. A second team has been sent on a rescue mission to find them. You and your team are known as the “Goblins”. The last time Alpha Team gave report, they mentioned something about an old factory and a bio?weapon. You have to follow their tracks into this factory and uncover the truth!”

Seeing as most of Escape Reality’s games have been based around films or TV shows, we were secretly hoping that this one would be based a little on resident evil, and it turned out it was! Paul had even unintentionally worn a resident evil t-shirt which he was very pleased about. The theming in this room wasnt as good in places as some of the other games we have played here, whilst some parts of the game were done really well, other parts were a little bare, but it did make up for this in other places, and the bare walls turned out to be concealing some hidden surprises, and the room contained a few pretty realistic props!

 

The game:

Having played most of the games at Escape Reality, we had been avoiding this game, partly due to the horror theme, and partly as we had been told the game was maths-heavy, which is not our strong point. As it turned out, we had nothing to worry about, it was nowhere near as scary as I had been expecting, and whilst it did have a fair bit of maths in it, there was nothing overly complicated and we had no problem solving the puzzles. We actually completed this room in a much quicker time than all the others here! Not our favourite room here (Iron Kingdom is still winning that one!) but a really fun room to play, we loved that it was resident evil, and it had a few video game aspects that we loved solving, a maths based zombie survival/combat puzzle had to be one of our favorites!

Whilst most of the games we have played at Escape Reality were fairly linear, we found that a lot of the puzzles in this room could be done at the same time, I quite enjoyed this, and it was a nice change from the other rooms, playing as a two it meant we could each do a puzzle at the same time. There were two possible starting puzzles, so we split up and each started solving our own puzzle, seeing who could do it quickest! Further on in the game, we actually ended up at opposite ends of the game solving different puzzles at the same time. This definitely contributed to our quicker than normal escape time. The room wasnt overly difficult, and we didn’t need a huge amount of help in this one, we seemed to get the puzzles really well, and really enjoyed solving them, we came across some we hadn’t seen before, and even the ones we had seen were done in unique ways with something to make them a bit different. As I mentioned, the puzzles themselves involved a lot of maths based puzzles, but most were simple addition and subtraction, finding patterns and counting things, rather than anything complicated like I had expected, there were a few logic and observation puzzles thrown in too. Considering I hate maths, they did a really good job of making numbers fun!

For experienced players, I would recommend 2 players, and for new players i would recommend around 4, as some of the puzzles could be a bit tricky if you’re not familiar with them.

Host, briefing and clue system:

Like the other rooms we played here, you get an iPad with your timer on it, and you can also use it to scan QR codes next to the puzzles and get a hint, but doing this has a time penalty which is added on to your final escape time. It also shows you how many puzzles will be in the game.  6 games in and we still haven’t used the iPad, preferring to stick to the penalty free hint system of having our host come into the room.  If you haven’t read my previous reviews about Escape Reality, when you escape you have to use the iPad to scan an exit code, which then records your time, and I still think this is most stressful part of the game, and a very anxious couple of seconds while you try to line up the iPad, so make sure you have the iPad in your hands when you leave or you will find yourself running back for it!

Callum was our host (for the fourth time!) and again, he was great, really friendly and helpful, made us feel welcome, and was always straight into the room when we needed a hint, he was waiting for us outside when we escaped, and chatted to us for ages about the rooms after our game (he must be getting sick of seeing us by now though!)

Did we escape?

Yes! In 40:52!

apocolypse

 

 

Booking and prices:

We booked online, you can book several different rooms or time slots at once, just make sure you click on the right location as they are all on the same website!

Price:

2 Players – £44 (£22.00 each)
3 Players – £60 (£20.00 each)
4 Players – £72 (£18.00 each)
5 Players – £85 (£17.00 each)
6 Players – £96 (£16.00 each)

Website:

www.escapereality.com